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This research identifies a structural "assistant bias" in LLM-based user simulators, revealing that these models inherently favor cooperation over the frustration or disengagement seen in real users. By extracting distinct user role vectors from model activations, the study demonstrates that while steering can enhance simulation realism, it risks exaggerating behaviors and overriding individual user profiles. This representation-level analysis is critical for ensuring the validity of large-scale evaluations for autonomous agents without relying on costly human testing.
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Investigating Assistant Bias in LLM User Simulators Using a Role Vector

arXiv2 min read

arXiv:2609.00608v1 Announce Type: new Abstract: LLM-based user simulators are increasingly used to evaluate autonomous agents at scale, in place of costly human evaluations. Despite this promise, these simulators exhibit "assistant bias," a tendency to cooperate and pursue task goals. They rarely reproduce the frustration or disengagement that real users exhibit, compromising evaluation validity. Prior work outlines that this bias is baked in during model training, which role-playing prompts fail to override. We analyze this bias from model activations, extracting a user role vector by contrasting how the model represents user versus assistant perspectives on the same dialogue. We observe two findings: (i) the user direction is identifiable in activations, elicits user-like behaviors, and captures characteristics distinct from assistant traits; and (ii) although user-role activation associates with simulation realism and steering strengthens it, it can exaggerate user behaviors and override individual user profiles. Together, our findings provide a representation-level analysis of LLM user simulators, confirming that assistant bias is structurally identifiable and that user behavior can be directionally analyzed.

Abstract:LLM-based user simulators are increasingly used to evaluate autonomous agents at scale, in place of costly human evaluations. Despite this promise, these simulators exhibit "assistant bias," a tendency to cooperate and pursue task goals. They rarely reproduce the frustration or disengagement that real users exhibit, compromising evaluation validity. Prior work outlines that this bias is baked in during model training, which role-playing prompts fail to override. We analyze this bias from model activations, extracting a user role vector by contrasting how the model represents user versus assistant perspectives on the same dialogue. We observe two findings: (i) the user direction is identifiable in activations, elicits user-like behaviors, and captures characteristics distinct from assistant traits; and (ii) although user-role activation associates with simulation realism and steering strengthens it, it can exaggerate user behaviors and override individual user profiles. Together, our findings provide a representation-level analysis of LLM user simulators, confirming that assistant bias is structurally identifiable and that user behavior can be directionally analyzed.

Computation and Language (cs.CL); Human-Computer Interaction (cs.HC)

arXiv:2609.00608 [cs.CL]

(or arXiv:2609.00608v1 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2609.00608 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 261 words

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