aiqbench analysis
This paper applies inverse learning techniques within mean field game theory to infer latent human behavioral parameters, such as altruism and labor costs, from noisy observational data. By bridging non-cooperative game models with cooperative benchmarks, the research offers a rigorous mathematical framework for analyzing incentive structures in large interacting populations. The methodology advances empirical behavioral modeling and provides tools for data-driven policy analysis without relying on direct observation of private preferences.
Inverse Learning of the Altruism and Cost Level in Mixed-Individual Mean Field Games
arXiv:2609.13469v1 Announce Type: cross Abstract: Understanding how humans respond to incentives, both at the individual and collective levels, is crucial to the design of effective policies. Within the continuous-time stochastic framework for large interacting populations, mean field games (MFGs) model populations of non-cooperative agents, whereas mean field control (MFC) describes the fully cooperative benchmark, interpreted in our setting as fully altruistic behavior. Mixed-individual MFGs interpolate between these two extremes through a parameter governing the degree of altruism. A central challenge for regulators and policymakers, however, is that intrinsic altruism levels and other private structural parameters, such as individual labor costs, are typically unobservable. To address this challenge, we develop an inverse learning framework for mixed-individual MFGs. Our approach enables the recovery of (latent) altruism and labor cost levels from noisy observations, with experiments demonstrating the feasibility and accuracy of our method. These findings underscore the promise of inverse MFG methodologies for uncovering latent preference structures in large populations, with important implications for incentive design, empirical behavioral modeling, and data-driven policy analysis.
Abstract:Understanding how humans respond to incentives, both at the individual and collective levels, is crucial to the design of effective policies. Within the continuous-time stochastic framework for large interacting populations, mean field games (MFGs) model populations of non-cooperative agents, whereas mean field control (MFC) describes the fully cooperative benchmark, interpreted in our setting as fully altruistic behavior. Mixed-individual MFGs interpolate between these two extremes through a parameter governing the degree of altruism. A central challenge for regulators and policymakers, however, is that intrinsic altruism levels and other private structural parameters, such as individual labor costs, are typically unobservable. To address this challenge, we develop an inverse learning framework for mixed-individual MFGs. Our approach enables the recovery of (latent) altruism and labor cost levels from noisy observations, with experiments demonstrating the feasibility and accuracy of our method. These findings underscore the promise of inverse MFG methodologies for uncovering latent preference structures in large populations, with important implications for incentive design, empirical behavioral modeling, and data-driven policy analysis.
Optimization and Control (math.OC); Machine Learning (cs.LG)
arXiv:2609.13469 [math.OC]
(or arXiv:2609.13469v1 [math.OC] for this version)
https://doi.org/10.48550/arXiv.2609.13469 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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