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This research addresses a critical misattribution flaw in 3D intrinsic decomposition by introducing Proximity Attention Point Rendering (PAPR) for direct per-point supervision. By replacing volume rendering with ray-surface intersection predictions, the method achieves superior albedo estimation and novel view synthesis compared to NeRF-based and diffusion approaches. The work represents a significant advancement in inverse rendering architectures and machine learning applications for 3D scene understanding.
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Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering

arXiv2 min read

arXiv:2407.00500v2 Announce Type: replace-cross Abstract: Recent point-based intrinsic decomposition and inverse rendering methods have advanced the modelling of the shading and albedo of 3D scenes. However, we identify a fundamental limitation: these methods suffer from a misattribution issue, where individual primitives learn incorrect appearance features despite producing correct aggregated renderings. We show that the root cause lies in volume rendering, which aggregates translucent primitives along each ray and only supervises the final colour, preventing direct supervision of individual primitive features. To address this, we propose Intrinsic PAPR, a robust intrinsic decomposition framework which leverages Proximity Attention Point Rendering (PAPR) to enable direct per-point supervision. Unlike volume rendering approaches, PAPR eliminates translucent primitives and directly predicts appearance at ray-surface intersections, enabling accurate supervision to the feature of each individual point. Our method incorporates a 2D albedo prior adapted with conditional Implicit Maximum Likelihood Estimation (cIMLE) to handle monocular ambiguities, and employs a space carving loss to ensure multi-view consistency. Extensive evaluations on synthetic and real-world datasets demonstrate that Intrinsic PAPR outperforms point-based inverse rendering, NeRF-based intrinsic decomposition, and diffusion-based PBR methods in novel view synthesis and albedo estimation while resolving the misattribution issue.

Abstract:Recent point-based intrinsic decomposition and inverse rendering methods have advanced the modelling of the shading and albedo of 3D scenes. However, we identify a fundamental limitation: these methods suffer from a misattribution issue, where individual primitives learn incorrect appearance features despite producing correct aggregated renderings. We show that the root cause lies in volume rendering, which aggregates translucent primitives along each ray and only supervises the final colour, preventing direct supervision of individual primitive features. To address this, we propose Intrinsic PAPR, a robust intrinsic decomposition framework which leverages Proximity Attention Point Rendering (PAPR) to enable direct per-point supervision. Unlike volume rendering approaches, PAPR eliminates translucent primitives and directly predicts appearance at ray-surface intersections, enabling accurate supervision to the feature of each individual point. Our method incorporates a 2D albedo prior adapted with conditional Implicit Maximum Likelihood Estimation (cIMLE) to handle monocular ambiguities, and employs a space carving loss to ensure multi-view consistency. Extensive evaluations on synthetic and real-world datasets demonstrate that Intrinsic PAPR outperforms point-based inverse rendering, NeRF-based intrinsic decomposition, and diffusion-based PBR methods in novel view synthesis and albedo estimation while resolving the misattribution issue.

Accepted to ECCV 2026. 21 pages + 34-page supplementary material

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Graphics (cs.GR); Machine Learning (cs.LG)

arXiv:2407.00500 [cs.CV]

(or arXiv:2407.00500v2 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2407.00500 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 300 words

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