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This research introduces MultINav-Bench and the MultINav-Agent framework to address embodied navigation challenges where goal achievement depends on sequential interactions like opening doors or containers. By unifying channel-induced connectivity changes and container-induced visibility shifts, the study advances agentic capabilities in dynamic environments beyond simple reachability constraints. The proposed three-stage architecture leverages vision-language models and persistent state-conditioned graphs to optimize interaction effectiveness and cost.
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Interactive Navigation Beyond Reachability: Benchmark and Agentic Framework

arXiv2 min read

arXiv:2610.17089v1 Announce Type: cross Abstract: Existing embodied navigation tasks commonly assume that traversability and object states remain fixed during an episode. Yet reaching a goal may require opening a door to access a room and then opening a container to reveal a hidden target. We formulate interactive navigation beyond reachability, unifying channel-induced changes in spatial connectivity, container-induced changes in target visibility, and their sequential dependencies. We introduce MultINav-Bench, a 3K-episode ObjectGoal benchmark in MolmoSpaces spanning channel, container, and mixed tasks, with interaction-necessity annotations covering required and unnecessary episodes. Its data generation pipeline automates task construction across multiple task types. The evaluation protocol separately measures navigation success, interaction effectiveness, and cost. We further propose MultINav-Agent, a three-stage agentic framework built on a persistent, state-conditioned interaction graph. Semantic interactive perception grounds entities and interaction states; a vision-language model selects task-relevant actions based on expected changes in connectivity and target observability; and post-interaction verification updates the graph to guide subsequent navigation, exploration, or interaction. Experiments on MultINav-Bench show that MultINav-Agent consistently outperforms adapted baselines across channel, container, and mixed tasks.

Abstract:Existing embodied navigation tasks commonly assume that traversability and object states remain fixed during an episode. Yet reaching a goal may require opening a door to access a room and then opening a container to reveal a hidden target. We formulate interactive navigation beyond reachability, unifying channel-induced changes in spatial connectivity, container-induced changes in target visibility, and their sequential dependencies. We introduce MultINav-Bench, a 3K-episode ObjectGoal benchmark in MolmoSpaces spanning channel, container, and mixed tasks, with interaction-necessity annotations covering required and unnecessary episodes. Its data generation pipeline automates task construction across multiple task types. The evaluation protocol separately measures navigation success, interaction effectiveness, and cost. We further propose MultINav-Agent, a three-stage agentic framework built on a persistent, state-conditioned interaction graph. Semantic interactive perception grounds entities and interaction states; a vision-language model selects task-relevant actions based on expected changes in connectivity and target observability; and post-interaction verification updates the graph to guide subsequent navigation, exploration, or interaction. Experiments on MultINav-Bench show that MultINav-Agent consistently outperforms adapted baselines across channel, container, and mixed tasks.

Robotics (cs.RO); Artificial Intelligence (cs.AI)

arXiv:2610.17089 [cs.RO]

(or arXiv:2610.17089v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.17089 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 268 words

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