aiqbench analysis
This research advances multi-agent systems by modeling how stochastic execution noise distorts observed actions, distinguishing between hostile intent and mechanical error within an active inference framework. By decomposing uncertainty into epistemic and pragmatic components, the study identifies critical thresholds where belief-driven collapse occurs in iterated social dilemmas like the Prisoner's Dilemma. The findings offer a rigorous theoretical foundation for building more robust AI agents capable of accurate intention attribution under noisy conditions.
Intention Inference Under Execution Noise: Separating Aleatoric and Epistemic Uncertainty in Social Dilemmas
arXiv:2608.02440v1 Announce Type: cross Abstract: In noisy social dilemmas, intended actions are stochastically corrupted before execution, so an observed defection may reflect hostile intent or action error. Standard Markov Decision Process (MDP) formulations treat executed actions as states, structurally precluding this distinction and causing systematic over-retaliation. We introduce a Partially Observable MDP (POMDP) formulation encoding opponent intentions as latent states and executed actions as noisy observations, solved within the active inference (AIF) framework with a cost function that decomposes into epistemic and pragmatic components that jointly address inferring current intent and learning how intent evolves. In the Iterated Prisoner's Dilemma with symmetric noise, we derive a critical noise threshold governing cooperation collapse, connecting it to a fixed-point condition on learned priors. Experiments reveal that the value of intention inference is context-dependent: the POMDP provides consistent advantages against conditionally cooperative opponents, but mutual intention inference under sufficient noise produces correlated belief-driven collapse. The advantage is specific to games where intent attribution is decision-relevant.
Abstract:In noisy social dilemmas, intended actions are stochastically corrupted before execution, so an observed defection may reflect hostile intent or action error. Standard Markov Decision Process (MDP) formulations treat executed actions as states, structurally precluding this distinction and causing systematic over-retaliation. We introduce a Partially Observable MDP (POMDP) formulation encoding opponent intentions as latent states and executed actions as noisy observations, solved within the active inference (AIF) framework with a cost function that decomposes into epistemic and pragmatic components that jointly address inferring current intent and learning how intent evolves. In the Iterated Prisoner's Dilemma with symmetric noise, we derive a critical noise threshold governing cooperation collapse, connecting it to a fixed-point condition on learned priors. Experiments reveal that the value of intention inference is context-dependent: the POMDP provides consistent advantages against conditionally cooperative opponents, but mutual intention inference under sufficient noise produces correlated belief-driven collapse. The advantage is specific to games where intent attribution is decision-relevant.
Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)
arXiv:2608.02440 [cs.GT]
(or arXiv:2608.02440v1 [cs.GT] for this version)
https://doi.org/10.48550/arXiv.2608.02440 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 257 words
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