aiqbench analysis
This research introduces CASTLE, a framework that enhances decentralized multi-agent reinforcement learning by utilizing counterfactual world models to interpret ambiguous rewards without centralized communication. By predicting social consequences and local dynamics offline, the system provides in-context guidance for independent agents, achieving superior performance on standard multi-particle benchmarks. The approach represents a significant step forward in solving credit assignment problems within fully distributed learning environments.
Independent Multi-Agent Reinforcement Learning with Counterfactual Semantic-Social World Models
arXiv:2610.07704v1 Announce Type: cross Abstract: Fully decentralized multi-agent reinforcement learning (MARL), also referred to as independent learning, requires each agent to learn and act using only its local information and experience, without a centralized critic or inter-agent communication. Such a stringent information structure renders the conventional reward signal ambiguous. A poor return may result from an ineffective ego action, an incompatible teammate response, or an effective opponent response, yet scalar rewards alone do not reveal which explanation is responsible. We argue that agents can learn more effectively by prospectively comparing the consequences of candidate actions rather than diagnosing failures only from realized returns. We introduce CASTLE (Counterfactual Action-conditioned Semantic Tokens for Local Execution in Decentralized MARL), an offline-training, online-in-context guidance framework with two complementary world models. A Local Dynamics World Model, offline pre-trained over agents' local trajectories, summarizes the agent's local trajectory dynamics and partial observability, while a Semantic-Social World Model predicts compact short-horizon task and social consequences for each candidate ego action. The latter is trained from counterfactual simulator rollouts that expose plausible teammate and opponent responses to alternative actions taken from the same logged rollout state. During online learning and execution, both world models remain frozen and are queried by agents using only locally available information. Their prediction logits provide in-context guidance to an independent PPO policy. Across 30 matched seeds on Tag, Spread, and Adversary in the benchmark multi-particle environments, our proposed CASTLE achieves the highest mean final score among the evaluated methods, exceeding the strongest baseline on each task by 10.67, 6.46, and 0.33 normalized points, respectively.
Abstract:Fully decentralized multi-agent reinforcement learning (MARL), also referred to as independent learning, requires each agent to learn and act using only its local information and experience, without a centralized critic or inter-agent communication. Such a stringent information structure renders the conventional reward signal ambiguous. A poor return may result from an ineffective ego action, an incompatible teammate response, or an effective opponent response, yet scalar rewards alone do not reveal which explanation is responsible. We argue that agents can learn more effectively by prospectively comparing the consequences of candidate actions rather than diagnosing failures only from realized returns. We introduce CASTLE (Counterfactual Action-conditioned Semantic Tokens for Local Execution in Decentralized MARL), an offline-training, online-in-context guidance framework with two complementary world models. A Local Dynamics World Model, offline pre-trained over agents' local trajectories, summarizes the agent's local trajectory dynamics and partial observability, while a Semantic-Social World Model predicts compact short-horizon task and social consequences for each candidate ego action. The latter is trained from counterfactual simulator rollouts that expose plausible teammate and opponent responses to alternative actions taken from the same logged rollout state. During online learning and execution, both world models remain frozen and are queried by agents using only locally available information. Their prediction logits provide in-context guidance to an independent PPO policy. Across 30 matched seeds on Tag, Spread, and Adversary in the benchmark multi-particle environments, our proposed CASTLE achieves the highest mean final score among the evaluated methods, exceeding the strongest baseline on each task by 10.67, 6.46, and 0.33 normalized points, respectively.
Multiagent Systems (cs.MA); Machine Learning (cs.LG)
arXiv:2610.07704 [cs.MA]
(or arXiv:2610.07704v1 [cs.MA] for this version)
https://doi.org/10.48550/arXiv.2610.07704 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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