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This research introduces ImpactMat, a dataset and model for inverse impact sound rendering that predicts material parameters directly from audio recordings to enable realistic acoustic simulation without manual tuning. By leveraging blended materials to learn smooth transitions between types, the feed-forward approach addresses limitations in fixed preset renderers and advances automated sound synthesis capabilities.
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ImpactMat: Continuous Material Estimation for Inverse Impact Sound Rendering

arXiv2 min read

arXiv:2610.07061v1 Announce Type: cross Abstract: Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such as wood, plastic, or steel. These presets limit the range of impact sounds a renderer can express, while manually adjusting the underlying material parameters remains difficult without expertise in material acoustics. We therefore study inverse impact sound rendering: predicting material parameters from a reference impact sound so that a simulator can recreate a similar material response. To support this task, we introduce ImpactMat, a dataset and benchmark of single and blended material impact sounds paired with ground-truth material parameters. We further propose a feed-forward model that predicts these parameters from one or more recordings, using blended materials to learn smooth transitions between material types. Experiments show that our method outperforms competitive baselines and enables re-rendering from real recordings without manual parameter tuning. The project page is available https://material-from-impact.github.io/material-from-impact/.

Abstract:Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such as wood, plastic, or steel. These presets limit the range of impact sounds a renderer can express, while manually adjusting the underlying material parameters remains difficult without expertise in material acoustics. We therefore study inverse impact sound rendering: predicting material parameters from a reference impact sound so that a simulator can recreate a similar material response. To support this task, we introduce ImpactMat, a dataset and benchmark of single and blended material impact sounds paired with ground-truth material parameters. We further propose a feed-forward model that predicts these parameters from one or more recordings, using blended materials to learn smooth transitions between material types. Experiments show that our method outperforms competitive baselines and enables re-rendering from real recordings without manual parameter tuning. The project page is available this https URL.

Sound (cs.SD); Machine Learning (cs.LG)

arXiv:2610.07061 [cs.SD]

(or arXiv:2610.07061v1 [cs.SD] for this version)

https://doi.org/10.48550/arXiv.2610.07061 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 249 words

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