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This research demonstrates how self-play reinforcement learning can be regularized with minimal human data (30 minutes) to produce driving policies that align with real-world conventions, overcoming the "alien behavior" issue of pure simulation training. By treating sparse human demonstrations as a regularization objective rather than relying on extensive imitation learning, the method achieves coordination with human drivers using 2500x fewer data points and completes training efficiently on consumer hardware.
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Human-like autonomy emerges from self-play and a pinch of human data

arXiv2 min read

arXiv:2606.19370v2 Announce Type: replace-cross Abstract: Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data. It uses cheap, large-scale simulations to substitute expensive, large-scale human driving demonstrations. A key limitation of this approach is that policies trained through pure self-play can learn effective but alien driving conventions incompatible with people. Previous works attempt to mitigate such behavioral misalignments through extensive reward engineering and domain randomization, which are brittle and labor-intensive. Instead of completely discarding human demonstrations, our method treats them as a regularization objective on top of a minimal safe goal-reaching reward. Like the spice in a good stew, we find that a little human data goes a long way: our method uses only 30 minutes of human demonstrations, 2500x fewer than comparable imitation learning approaches. Resulting policies coordinate with held-out human trajectories and complete training in 15 hours on a single consumer-grade GPU. Videos and full source code are available at https://spiced-self-play.com/.

Abstract:Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data. It uses cheap, large-scale simulations to substitute expensive, large-scale human driving demonstrations. A key limitation of this approach is that policies trained through pure self-play can learn effective but alien driving conventions incompatible with people. Previous works attempt to mitigate such behavioral misalignments through extensive reward engineering and domain randomization, which are brittle and labor-intensive. Instead of completely discarding human demonstrations, our method treats them as a regularization objective on top of a minimal safe goal-reaching reward. Like the spice in a good stew, we find that a little human data goes a long way: our method uses only 30 minutes of human demonstrations, 2500x fewer than comparable imitation learning approaches. Resulting policies coordinate with held-out human trajectories and complete training in 15 hours on a single consumer-grade GPU. Videos and full source code are available at this https URL.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Multiagent Systems (cs.MA)

arXiv:2606.19370 [cs.LG]

(or arXiv:2606.19370v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2606.19370 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 255 words

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