Skip to content
aiqbench takeMachine Learning

aiqbench analysis

This paper presents a hierarchical deep reinforcement learning framework that successfully solved the high-dimensional control challenges of DARPA's AlphaDogfight Trials. By combining off-policy maximum entropy methods with expert reward shaping, the system achieved second place by outperforming human pilots in simulated F-16 air combat. The work marks a significant advancement in applying autonomous AI to complex, continuous state spaces within military robotics and defense applications.
Source coveringarXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials

arXiv2 min read

arXiv:2105.00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence. Because of high risk and complexity, the adoption of AI for autonomous combat systems has been a long-standing difficulty. In order to address these issues, DARPA's AlphaDogfight Trials (ADT) program sought to vet the feasibility of and increase trust in AI for autonomously piloting an F-16 in simulated air-to-air combat. Our submission to ADT solves the high-dimensional, continuous control problem using a novel hierarchical deep reinforcement learning approach consisting of a high-level policy selector and a set of separately trained low-level policies specialized for excelling in specific regions of the state space. Both levels of the hierarchy are trained using off-policy, maximum entropy methods with expert knowledge integrated through reward shaping. Our approach outperformed human expert pilots and achieved a second-place rank in the ADT championship event.

Abstract:Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence. Because of high risk and complexity, the adoption of AI for autonomous combat systems has been a long-standing difficulty. In order to address these issues, DARPA's AlphaDogfight Trials (ADT) program sought to vet the feasibility of and increase trust in AI for autonomously piloting an F-16 in simulated air-to-air combat. Our submission to ADT solves the high-dimensional, continuous control problem using a novel hierarchical deep reinforcement learning approach consisting of a high-level policy selector and a set of separately trained low-level policies specialized for excelling in specific regions of the state space. Both levels of the hierarchy are trained using off-policy, maximum entropy methods with expert knowledge integrated through reward shaping. Our approach outperformed human expert pilots and achieved a second-place rank in the ADT championship event.

15 pages (main text) + 4 pages (supplementary material), 13 figures. This work has been accepted for publication in IEEE Transactions on Artificial Intelligence (IEEE-TAI). This replaces the previous conference-version presented at the 2021 International Conference on Unmanned Aircraft System (ICUAS 21), June 15-18, 2021, Athens, Greece

Machine Learning (cs.LG)

I.2.6; I.2.8; I.2.9

arXiv:2105.00990 [cs.LG]

(or arXiv:2105.00990v3 [cs.LG] for this version)

IEEE Transactions on Artificial Intelligence (IEEE-TAI), vol. 4, no. 6, pp. 1371-1385, 2023

https://doi.org/10.1109/TAI.2022.3222143 DOI(s) linking to related resources

Full text under the publisher's open licence · 228 words

Related coverage