aiqbench analysis
This research demonstrates how selecting engineered eye-movement features over raw gaze data can significantly reduce re-identification risks in XR systems while preserving most action recognition utility. The study highlights that representation choice itself acts as a critical, interpretable privacy lever that complements standard mechanisms like differential privacy. For developers building biometric-enabled interfaces, these findings offer a practical method to balance system performance with user identity protection before applying heavier obfuscation techniques.
Hidden In Plain Gaze: Gaze Representations as Privacy Controls for Utility and Re-identification Risk in XR
arXiv:2609.04592v1 Announce Type: cross Abstract: Intelligent extended reality (XR) systems increasingly use eye and head tracking to infer user intent, task, and attention, but the same signals can also reveal biometric identity. We study whether gaze data representation choice can serve as a lightweight privacy control at feature extraction, before adding perturbation or formal privacy mechanisms. Using the egocentric HoloAssist dataset, we compare three gaze representations under matched model capacity: raw gaze, spatial attention heatmaps, and engineered eye-movement features. We evaluate each representation on action recognition as task utility and closed-set user re-identification as privacy leakage. Representation choice substantially changes the privacy-utility tradeoff. Engineered features retain roughly 85% of raw gaze's action-recognition accuracy while reducing re-identification by about an order of magnitude, to roughly four times the chance rate across 206 identities. This reduction attenuates rather than eliminates identity leakage, and the differences across representations show that abstraction alone does not guarantee privacy. Engineered features expose interpretable and auditable structure, giving designers a transparent privacy lever that complements mechanisms such as differential privacy.
Abstract:Intelligent extended reality (XR) systems increasingly use eye and head tracking to infer user intent, task, and attention, but the same signals can also reveal biometric identity. We study whether gaze data representation choice can serve as a lightweight privacy control at feature extraction, before adding perturbation or formal privacy mechanisms. Using the egocentric HoloAssist dataset, we compare three gaze representations under matched model capacity: raw gaze, spatial attention heatmaps, and engineered eye-movement features. We evaluate each representation on action recognition as task utility and closed-set user re-identification as privacy leakage. Representation choice substantially changes the privacy-utility tradeoff. Engineered features retain roughly 85% of raw gaze's action-recognition accuracy while reducing re-identification by about an order of magnitude, to roughly four times the chance rate across 206 identities. This reduction attenuates rather than eliminates identity leakage, and the differences across representations show that abstraction alone does not guarantee privacy. Engineered features expose interpretable and auditable structure, giving designers a transparent privacy lever that complements mechanisms such as differential privacy.
Computer Vision and Pattern Recognition (cs.CV); Emerging Technologies (cs.ET); Human-Computer Interaction (cs.HC); Machine Learning (cs.LG)
arXiv:2609.04592 [cs.CV]
(or arXiv:2609.04592v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2609.04592 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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