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HARL-A addresses a critical gap in adversarial multi-agent reinforcement learning by providing an extensible framework for heterogeneous robot teams within high-fidelity physics simulations. By releasing modular architectures, diverse benchmark environments, and pretrained policies, it lowers the engineering barrier for studying emergent role specialization in competitive robotic scenarios. This work directly advances the infrastructure required for scalable training of complex agent morphologies beyond simplified cooperative tasks.
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HARL-A: An Extensible Benchmark Framework for Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab

arXiv2 min read

arXiv:2510.01264v2 Announce Type: replace Abstract: Progress in adversarial multi-agent reinforcement learning (MARL) for robotics has been hampered by a lack of shared, extensible infrastructure that supports heterogeneous agent morphologies in high-fidelity physics simulation. Existing frameworks either focus on cooperative tasks, rely on simplified physics engines, or provide isolated implementations that are difficult to extend. We present HARL-A, an open-source, actively maintained framework built on IsaacLab that enables scalable training and benchmarking of adversarial policies across morphologically diverse robot teams with any number of teams and any mix of robot morphologies per team. HARL-A extends the HARL algorithm library and IsaacLab with adversarial multi-agent support and contributes three components: (1) a modular software architecture that reduces the engineering overhead of defining new heterogeneous adversarial environments, (2) a suite of three benchmark environments---Sumo, Soccer, and 3D Galaga---spanning contact-rich pushing, ball-skill competition, and pursuit/evasion, (3) over ten pretrained policies spanning homogeneous and heterogeneous team configurations, released publicly on Hugging Face to enable immediate exploration of adversarial learning dynamics without retraining from scratch. We demonstrate the framework across multiple competitive scenarios, showing that it reliably produces learned adversarial policies and emergent role specialization. All code environments, trained policies, and documentation are openly available at https://github.com/DIRECTLab/IsaacLab-HARL.

Abstract:Progress in adversarial multi-agent reinforcement learning (MARL) for robotics has been hampered by a lack of shared, extensible infrastructure that supports heterogeneous agent morphologies in high-fidelity physics simulation. Existing frameworks either focus on cooperative tasks, rely on simplified physics engines, or provide isolated implementations that are difficult to extend. We present HARL-A, an open-source, actively maintained framework built on IsaacLab that enables scalable training and benchmarking of adversarial policies across morphologically diverse robot teams with any number of teams and any mix of robot morphologies per team. HARL-A extends the HARL algorithm library and IsaacLab with adversarial multi-agent support and contributes three components: (1) a modular software architecture that reduces the engineering overhead of defining new heterogeneous adversarial environments, (2) a suite of three benchmark environments---Sumo, Soccer, and 3D Galaga---spanning contact-rich pushing, ball-skill competition, and pursuit/evasion, (3) over ten pretrained policies spanning homogeneous and heterogeneous team configurations, released publicly on Hugging Face to enable immediate exploration of adversarial learning dynamics without retraining from scratch. We demonstrate the framework across multiple competitive scenarios, showing that it reliably produces learned adversarial policies and emergent role specialization. All code environments, trained policies, and documentation are openly available at this https URL.

Machine Learning (cs.LG); Robotics (cs.RO)

arXiv:2510.01264 [cs.LG]

(or arXiv:2510.01264v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2510.01264 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 292 words

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