aiqbench analysis
GroupTravelBench addresses the saturation of single-user benchmarks by introducing the first evaluation suite for multi-user, multi-turn travel planning. The dataset exposes critical gaps in frontier models, revealing that even advanced agents struggle to balance private preferences, resolve conflicts, and ensure fairness, with plan validity falling below 12%. This shift from individual to group dynamics highlights a significant open challenge for the next generation of collaborative LLM agents.
GroupTravelBench: Benchmarking LLM Agents on Multi-Person Travel Planning
arXiv:2605.25200v2 Announce Type: replace Abstract: Travel planning in the real world is overwhelmingly a \textit{group} activity, yet existing LLM travel-planning benchmarks reduce it to a single user, where the field is approaching saturation. This single-user assumption sidesteps what makes group planning hard for an agent: discovering private preferences across multiple users, surfacing conflicts, and balancing utility against fairness. To bring the task back to its multi-user reality, we introduce \textbf{\textit{GroupTravelBench}}, the first benchmark for \textbf{multi-user, multi-turn} travel planning. Built from real user profiles, POI data, and ticket prices, it comprises 650 tasks across three difficulty levels, each running in a synchronous group-chat sandbox with cached tool data for reproducible offline evaluation. Beyond the multi-step reasoning and tool use that single-user benchmarks already test, GroupTravelBench probes three group-specific capabilities: \textit{(i) elicitation} of private preferences through multi-turn dialogue; \textit{(ii) coordination} of inter-user conflicts via compromise or subgrouping; and \textit{(iii) planning} that balances group utility against fairness. We pair this with a complementary evaluation framework combining rule-based outcome metrics and LLM-judge process metrics. Across a wide range of frontier models, even the strongest agents fall short on all four rule-based outcome metrics, with plan validity below 12\%, suggesting that group-level outcome quality is a key open challenge for LLM travel-planning agents.
Abstract:Travel planning in the real world is overwhelmingly a \textit{group} activity, yet existing LLM travel-planning benchmarks reduce it to a single user, where the field is approaching saturation. This single-user assumption sidesteps what makes group planning hard for an agent: discovering private preferences across multiple users, surfacing conflicts, and balancing utility against fairness. To bring the task back to its multi-user reality, we introduce \textbf{\textit{GroupTravelBench}}, the first benchmark for \textbf{multi-user, multi-turn} travel planning. Built from real user profiles, POI data, and ticket prices, it comprises 650 tasks across three difficulty levels, each running in a synchronous group-chat sandbox with cached tool data for reproducible offline evaluation. Beyond the multi-step reasoning and tool use that single-user benchmarks already test, GroupTravelBench probes three group-specific capabilities: \textit{(i) elicitation} of private preferences through multi-turn dialogue; \textit{(ii) coordination} of inter-user conflicts via compromise or subgrouping; and \textit{(iii) planning} that balances group utility against fairness. We pair this with a complementary evaluation framework combining rule-based outcome metrics and LLM-judge process metrics. Across a wide range of frontier models, even the strongest agents fall short on all four rule-based outcome metrics, with plan validity below 12\%, suggesting that group-level outcome quality is a key open challenge for LLM travel-planning agents.
Computation and Language (cs.CL)
arXiv:2605.25200 [cs.CL]
(or arXiv:2605.25200v2 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2605.25200 Focus to learn more arXiv-issued DOI via DataCite
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