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This research applies gradient-based optimization and differentiable digital signal processing to create low-latency, zero-delay emulations of analog guitar modulation effects like flangers and chorus units. By weighting loss functions toward low frequencies during training, the model avoids local minima while achieving perceptual indistinguishability from hardware references in many cases. The study highlights remaining challenges for handling long delay times and feedback loops within this machine learning framework.
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Gradient-based Optimisation of Modulation Effects

arXiv2 min read

arXiv:2601.04867v3 Announce Type: replace-cross Abstract: Modulation effects such as phasers, flangers and chorus effects are heavily used in conjunction with the electric guitar. Machine learning based emulation of analog modulation units has been investigated in recent years, but most methods have either been limited to one class of effect or suffer from a high computational cost or latency compared to canonical digital implementations. Here, we build on previous work and present a framework for modelling flanger, chorus and phaser effects based on differentiable digital signal processing. The model is trained in the time-frequency domain, but at inference operates in the time-domain, requiring zero latency. We investigate the challenges associated with gradient-based optimisation of such effects, and show that low-frequency weighting of loss functions avoids convergence to local minima when learning delay times. We show that when trained against analog effects units, sound output from the model is in some cases perceptually indistinguishable from the reference, but challenges still remain for effects with long delay times and feedback.

Abstract:Modulation effects such as phasers, flangers and chorus effects are heavily used in conjunction with the electric guitar. Machine learning based emulation of analog modulation units has been investigated in recent years, but most methods have either been limited to one class of effect or suffer from a high computational cost or latency compared to canonical digital implementations. Here, we build on previous work and present a framework for modelling flanger, chorus and phaser effects based on differentiable digital signal processing. The model is trained in the time-frequency domain, but at inference operates in the time-domain, requiring zero latency. We investigate the challenges associated with gradient-based optimisation of such effects, and show that low-frequency weighting of loss functions avoids convergence to local minima when learning delay times. We show that when trained against analog effects units, sound output from the model is in some cases perceptually indistinguishable from the reference, but challenges still remain for effects with long delay times and feedback.

Published in the Journal Audio Engineering Society (JAES). Original submission Dec. 2025. Revised and accepted March 2026

Audio and Speech Processing (eess.AS); Machine Learning (cs.LG); Sound (cs.SD)

arXiv:2601.04867 [eess.AS]

(or arXiv:2601.04867v3 [eess.AS] for this version)

https://doi.org/10.48550/arXiv.2601.04867 Focus to learn more arXiv-issued DOI via DataCite

https://doi.org/10.17743/jaes.2026.0273 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 288 words

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