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This research demonstrates how generative AI can dynamically compose multimodal interaction structures in digital mental health tools, moving beyond static content to adapt the user experience at runtime. The study provides empirical evidence that this approach significantly reduces stress and improves engagement compared to standard LLM-based controls, highlighting a shift from personalizing *what* is said to generating *how* it is experienced.
Sources coveringarXiv, SiliconANGLE, LessWrong
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Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study

arXiv2 min read

arXiv:2604.07558v3 Announce Type: replace-cross Abstract: Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as an approach to DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N=237 participants, GUIDE significantly reduced stress (p=.02) and improved user experience (p=.04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.

Abstract:Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as an approach to DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N=237 participants, GUIDE significantly reduced stress (p=.02) and improved user experience (p=.04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.

Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI)

arXiv:2604.07558 [cs.HC]

(or arXiv:2604.07558v3 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2604.07558 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 245 words

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