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This research introduces a unified autoregressive diffusion model capable of jointly learning the structure and features of 3D scene graphs, addressing scalability limitations in robotic perception and SLAM. By constructing complete spatial hierarchies from geometric primitives across arbitrary depths, the method outperforms existing baselines on diverse datasets ranging from synthetic scenes to real architectural floor plans. The work also proposes a novel adaptation of the Fused Gromov-Wasserstein distance for rigorous graph-level evaluation against ground truth.
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Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

arXiv2 min read

arXiv:2608.28733v1 Announce Type: new Abstract: Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.

Abstract:Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.

Robotics (cs.RO); Machine Learning (cs.LG)

arXiv:2608.28733 [cs.RO]

(or arXiv:2608.28733v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2608.28733 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 268 words

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