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GAMBIT introduces a novel framework for multi-robot coordination where agents learn to sacrifice local optimization for global team performance using imitation and reinforcement learning. By integrating safeguarded rollout mechanisms, the system guarantees collision-free execution while scaling to coordinate over a thousand robots with low latency in continuous domains. This advancement addresses critical challenges in dense, interaction-rich environments where traditional heuristic-based planners struggle.
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GAMBIT: Learning to Plan Continuous Multi-Robot Trajectories

arXiv2 min read

arXiv:2610.06290v1 Announce Type: cross Abstract: GAMBIT is an opening chess move in which a player sacrifices a piece, typically a pawn, to gain a positional advantage later in the game. Analogously, in multi-robot coordination, individual robots may need to forgo locally reward-maximising behaviours to improve overall team performance. Such self-sacrificial behaviours are difficult to capture with manually designed heuristics, particularly in dense, interaction-rich environments. Focusing on double-integrator continuous dynamics, this work studies how to learn such coordinated heuristics over motion primitives for multi-robot trajectory execution. Our framework, GAMBIT, first learns coordinated motion-primitive selection through imitation learning and subsequently fine-tunes the policy through reinforcement learning. We further introduce a safeguarded rollout mechanism with backup trajectories that guarantees collision-free execution at all times. Experiments demonstrate that GAMBIT substantially outperforms a range of baselines, including centralised motion planners and decentralised reactive planners, while exhibiting strong scalability. In particular, it coordinates over a thousand robots with planning latency below a few hundred milliseconds in continuous domains.

Abstract:GAMBIT is an opening chess move in which a player sacrifices a piece, typically a pawn, to gain a positional advantage later in the game. Analogously, in multi-robot coordination, individual robots may need to forgo locally reward-maximising behaviours to improve overall team performance. Such self-sacrificial behaviours are difficult to capture with manually designed heuristics, particularly in dense, interaction-rich environments. Focusing on double-integrator continuous dynamics, this work studies how to learn such coordinated heuristics over motion primitives for multi-robot trajectory execution. Our framework, GAMBIT, first learns coordinated motion-primitive selection through imitation learning and subsequently fine-tunes the policy through reinforcement learning. We further introduce a safeguarded rollout mechanism with backup trajectories that guarantees collision-free execution at all times. Experiments demonstrate that GAMBIT substantially outperforms a range of baselines, including centralised motion planners and decentralised reactive planners, while exhibiting strong scalability. In particular, it coordinates over a thousand robots with planning latency below a few hundred milliseconds in continuous domains.

Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Multiagent Systems (cs.MA)

arXiv:2610.06290 [cs.RO]

(or arXiv:2610.06290v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.06290 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 259 words

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