aiqbench analysis
This research proposes a lightweight priority-field model that enables artificial agents to integrate visual salience, goals, and history for efficient movement control in complex environments. By mimicking human spatial attention mechanisms, the approach allows agents to learn reach-avoid tasks more effectively than alternative architectures while anticipating future obstacles. The study establishes priority-based computation as a foundational framework for advancing autonomous agent navigation and decision-making capabilities.
From Visual Search to Movement Control: A Priority Field for Artificial Agents
arXiv:2609.30704v1 Announce Type: new Abstract: Human spatial attention is widely conceptualized as being guided by a priority map that integrates perceptual salience, current goals, and past experiences. Here, we extend priority-based computation to movement control in artificial agents. We first introduce a lightweight model of visual search based on an integrated priority map. Trained on human saccades, it reproduced key behavioral patterns, including oculomotor suppression and history-driven selection. Extending the search model, we equipped an artificial agent with a priority field and evaluated its performance in a reach-avoid task that required reaching a goal destination while avoiding moving obstacles. Compared with alternative architectures, priority-field agents trained more efficiently and performed better in unseen, complex scenarios, even from simple demonstrations. Adding a simple memory mechanism also produced human-like, history-driven effects in anticipating the likely location of the upcoming goal. These findings suggest that priority-based computation may provide a promising foundation for movement control in artificial agents.
Abstract:Human spatial attention is widely conceptualized as being guided by a priority map that integrates perceptual salience, current goals, and past experiences. Here, we extend priority-based computation to movement control in artificial agents. We first introduce a lightweight model of visual search based on an integrated priority map. Trained on human saccades, it reproduced key behavioral patterns, including oculomotor suppression and history-driven selection. Extending the search model, we equipped an artificial agent with a priority field and evaluated its performance in a reach-avoid task that required reaching a goal destination while avoiding moving obstacles. Compared with alternative architectures, priority-field agents trained more efficiently and performed better in unseen, complex scenarios, even from simple demonstrations. Adding a simple memory mechanism also produced human-like, history-driven effects in anticipating the likely location of the upcoming goal. These findings suggest that priority-based computation may provide a promising foundation for movement control in artificial agents.
Robotics (cs.RO)
arXiv:2609.30704 [cs.RO]
(or arXiv:2609.30704v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.30704 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 243 words
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