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This paper addresses a critical bottleneck in embodied AI by integrating vision-language models to detect and correct self-intersections in sign language motions for humanoid robots. By combining volumetric collision mitigation with VLM-guided inverse kinematics, the system ensures physically plausible trajectories that are viable for real-world execution rather than just offline rendering. This advancement is essential for bridging the gap between generative AI outputs and safe, reliable robotic embodiment.
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From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation

arXiv2 min read

arXiv:2607.17769v1 Announce Type: new Abstract: Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.

Abstract:Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV); Human-Computer Interaction (cs.HC)

arXiv:2607.17769 [cs.RO]

(or arXiv:2607.17769v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.17769 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 256 words

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