aiqbench analysis
This monograph unifies the statistical theory of interactive decision making, bridging multi-armed bandits and reinforcement learning with function approximation. It introduces novel complexity measures like the Decision-Estimation Coefficient to separate problem hardness from solution strategies, offering a rigorous framework for analyzing algorithms that use self-generated data. The work establishes new theoretical frontiers for applying neural networks in dynamic environments where action selection directly influences future observations.
Foundations of Reinforcement Learning and Interactive Decision Making
arXiv:2312.16730v2 Announce Type: replace Abstract: Interactive decision making is the problem of learning to act well in an unknown environment, using the data that one's own actions generate to continuously improve, and arises in situations ranging from online platforms and robotics to medical treatments. This monograph gives a statistical perspective on algorithm design and complexity for interactive decision making, building from multi-armed bandits through contextual and structured bandits to reinforcement learning with function approximation within a single, unified framework. Special attention is paid to function approximation and flexible models such as neural networks, and to the connection between supervised learning and decision making: the reader will learn how to turn any supervised learning method into a decision making algorithm, how to analyze the result, and how to determine whether a given problem can be solved with few interactions. A unifying theme is that for interactive problems, unlike supervised learning, the question of how hard a problem is cannot be separated from the question of how to solve it. We develop this theme through two recent ideas, which complement classical approaches such as optimism and posterior sampling: the Estimation-to-Decisions principle, which reduces decision making to supervised estimation combined with an exploration rule, and the Decision-Estimation Coefficient, a complexity measure that both determines the exploration rule and lower bounds the regret of any algorithm. For contextual bandits, the resulting theory is essentially complete and its algorithms are widely deployed; for reinforcement learning, it represents the current frontier.
Abstract:Interactive decision making is the problem of learning to act well in an unknown environment, using the data that one's own actions generate to continuously improve, and arises in situations ranging from online platforms and robotics to medical treatments. This monograph gives a statistical perspective on algorithm design and complexity for interactive decision making, building from multi-armed bandits through contextual and structured bandits to reinforcement learning with function approximation within a single, unified framework. Special attention is paid to function approximation and flexible models such as neural networks, and to the connection between supervised learning and decision making: the reader will learn how to turn any supervised learning method into a decision making algorithm, how to analyze the result, and how to determine whether a given problem can be solved with few interactions. A unifying theme is that for interactive problems, unlike supervised learning, the question of how hard a problem is cannot be separated from the question of how to solve it. We develop this theme through two recent ideas, which complement classical approaches such as optimism and posterior sampling: the Estimation-to-Decisions principle, which reduces decision making to supervised estimation combined with an exploration rule, and the Decision-Estimation Coefficient, a complexity measure that both determines the exploration rule and lower bounds the regret of any algorithm. For contextual bandits, the resulting theory is essentially complete and its algorithms are widely deployed; for reinforcement learning, it represents the current frontier.
Machine Learning (cs.LG); Optimization and Control (math.OC); Statistics Theory (math.ST); Machine Learning (stat.ML)
arXiv:2312.16730 [cs.LG]
(or arXiv:2312.16730v2 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2312.16730 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 342 words
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