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This research advances scientific visualization by encoding massive scalar volumes into anisotropic Gaussian primitives using a fixed computational budget, enabling real-time transfer of petascale simulation data. The method achieves extreme compression ratios up to 40,000x while retaining full post-hoc flexibility for lighting and colormap adjustments without re-encoding the underlying model. By analytically allocating primitive sets based on local field structure, this approach significantly accelerates in-situ reduction workflows on standard GPU hardware.
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Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation

arXiv2 min read

arXiv:2608.14112v1 Announce Type: cross Abstract: Scientific simulations often produce scalar volumes faster than they can be stored, transferred, and loaded, while in situ reduction must use only a limited share of simulation resources. This work encodes scalar fields as anisotropic Gaussian primitives under a fixed budget. The complete primitive set is allocated analytically from local field structure, including position, orientation, and shape, then refined directly against the scalar field without densification, pruning, or count changes. The selected budget determines encoded storage before refinement and, together with the iteration schedule, provides a controllable refinement-time budget. In a controlled benchmark, truncation-aware field evaluation reduces encoding time by up to 51x; 1.4 million Gaussians encode a billion-voxel volume in at most four minutes on one desktop GPU, with reduced-iteration refinement completing in under one minute. Across five datasets spanning 2.1 million to 1.1 billion evaluated voxels, compression-useful configurations achieve 15.0-38.7 dB PSNR at compression ratios from 2.2x to over 40,000x. Pre-encoding structure statistics characterize fields for which one-shot allocation yields limited gains from additional capacity. Because primitives retain scalar attributes rather than baked appearance, a single compact model serves every subsequent visualization state - supporting post-hoc transfer-function, colormap, lighting, and viewpoint changes without re-encoding.

Abstract:Scientific simulations often produce scalar volumes faster than they can be stored, transferred, and loaded, while in situ reduction must use only a limited share of simulation resources. This work encodes scalar fields as anisotropic Gaussian primitives under a fixed budget. The complete primitive set is allocated analytically from local field structure, including position, orientation, and shape, then refined directly against the scalar field without densification, pruning, or count changes. The selected budget determines encoded storage before refinement and, together with the iteration schedule, provides a controllable refinement-time budget. In a controlled benchmark, truncation-aware field evaluation reduces encoding time by up to 51x; 1.4 million Gaussians encode a billion-voxel volume in at most four minutes on one desktop GPU, with reduced-iteration refinement completing in under one minute. Across five datasets spanning 2.1 million to 1.1 billion evaluated voxels, compression-useful configurations achieve 15.0-38.7 dB PSNR at compression ratios from 2.2x to over 40,000x. Pre-encoding structure statistics characterize fields for which one-shot allocation yields limited gains from additional capacity. Because primitives retain scalar attributes rather than baked appearance, a single compact model serves every subsequent visualization state - supporting post-hoc transfer-function, colormap, lighting, and viewpoint changes without re-encoding.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Computational Engineering, Finance, and Science (cs.CE); Graphics (cs.GR); Machine Learning (cs.LG)

I.3.6; I.3.3; I.3.7; E.4; I.6.6; I.4.10; I.6.7; I.2.10; I.2.6; I.4.5; I.4.6; I.3.2

arXiv:2608.14112 [cs.CV]

(or arXiv:2608.14112v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2608.14112 arXiv-issued DOI via DataCite (pending registration)

Full text under the publisher's open licence · 243 words

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