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FIRE3D introduces a feed-forward neural network capable of converting casual RGB video into simulation-ready 3D assets within a minute, eliminating the need for test-time optimization. By decoupling objects into discrete entities with accurate pose and texture, this framework significantly accelerates the creation of interactive environments for games and robotics compared to prior methods. The approach represents a notable advancement in real-time scene reconstruction and asset generation pipelines.
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FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute

arXiv2 min read

arXiv:2609.08848v1 Announce Type: cross Abstract: We present FIRE3D, a unified framework that takes a single RGB image or casual RGB video and transforms it into simulation-ready 3D scene assets for games and interactive applications in under a minute. At the core of FIRE3D is a feed-forward, end-to-end network that predicts a compositional scene representation from posed RGB-D observations estimated from the RGB capture, including the 6-DoF pose, bounding box, mesh, and texture for every object. By modeling the scene as a collection of discrete entities, FIRE3D produces amodally complete and simulation-ready environments where objects are physically decoupled and ready for interaction. Our framework requires no test-time optimization, runs orders of magnitude faster than prior interaction-ready methods, and provides object-level completeness beyond existing feed-forward 3D approaches. We demonstrate competitive or state-of-the-art results across pose accuracy, geometry completeness, and texture quality across various datasets while being orders of magnitudes faster. Project page: https://xiahongchi.github.io/Fire3D/

Abstract:We present FIRE3D, a unified framework that takes a single RGB image or casual RGB video and transforms it into simulation-ready 3D scene assets for games and interactive applications in under a minute. At the core of FIRE3D is a feed-forward, end-to-end network that predicts a compositional scene representation from posed RGB-D observations estimated from the RGB capture, including the 6-DoF pose, bounding box, mesh, and texture for every object. By modeling the scene as a collection of discrete entities, FIRE3D produces amodally complete and simulation-ready environments where objects are physically decoupled and ready for interaction. Our framework requires no test-time optimization, runs orders of magnitude faster than prior interaction-ready methods, and provides object-level completeness beyond existing feed-forward 3D approaches. We demonstrate competitive or state-of-the-art results across pose accuracy, geometry completeness, and texture quality across various datasets while being orders of magnitudes faster. Project page: this https URL

Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

arXiv:2609.08848 [cs.CV]

(or arXiv:2609.08848v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.08848 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 247 words

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