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This paper introduces the Non-Trainable Modification (NTM) architecture to compute Nash equilibria in stochastic differential games on large graphs, addressing efficiency bottlenecks in multi-agent systems. By embedding fixed components aligned with graph topology, NTM reduces trainable parameters while maintaining performance comparable to fully dense models for applications like robotics and energy grids. The work provides a theoretical foundation for universal approximation in static graph games and validates sparse variants of existing solvers through numerical experiments.
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Finite-Agent Stochastic Differential Games on Large Graphs: II. Graph-Based Architectures

arXiv2 min read

arXiv:2509.12484v2 Announce Type: replace Abstract: We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs. These games model a broad class of graph-structured multi-agent systems arising in finance, robotics, energy, and social dynamics, where agents interact locally under uncertainty. The NTM architecture imposes a graph-guided sparsification on feedforward neural networks, embedding fixed, non-trainable components aligned with the underlying graph topology. This design enhances interpretability and stability, while significantly reducing the number of trainable parameters in large-scale, sparse settings. We theoretically establish a universal approximation property for NTM in static games on graphs and numerically validate its expressivity and robustness through supervised learning tasks. Building on this foundation, we incorporate NTM into two state-of-the-art game solvers, Direct Parameterization and Deep BSDE (backward stochastic differential equation), yielding their sparse variants (NTM-DP and NTM-DBSDE). Numerical experiments on three SDGs across various graph structures demonstrate that NTM-based methods achieve performance comparable to their fully trainable counterparts, while offering improved computational efficiency.

Title:Finite-Agent Stochastic Differential Games on Large Graphs: II. Graph-Based Architectures

Abstract:We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs. These games model a broad class of graph-structured multi-agent systems arising in finance, robotics, energy, and social dynamics, where agents interact locally under uncertainty. The NTM architecture imposes a graph-guided sparsification on feedforward neural networks, embedding fixed, non-trainable components aligned with the underlying graph topology. This design enhances interpretability and stability, while significantly reducing the number of trainable parameters in large-scale, sparse settings. We theoretically establish a universal approximation property for NTM in static games on graphs and numerically validate its expressivity and robustness through supervised learning tasks. Building on this foundation, we incorporate NTM into two state-of-the-art game solvers, Direct Parameterization and Deep BSDE (backward stochastic differential equation), yielding their sparse variants (NTM-DP and NTM-DBSDE). Numerical experiments on three SDGs across various graph structures demonstrate that NTM-based methods achieve performance comparable to their fully trainable counterparts, while offering improved computational efficiency.

Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT); Optimization and Control (math.OC)

arXiv:2509.12484 [cs.LG]

(or arXiv:2509.12484v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2509.12484 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 276 words

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