aiqbench analysis
This research demonstrates a novel reinforcement learning approach where an anthropomorphic robotic hand autonomously uses its fingers for both locomotion and manipulation, eliminating the need for separate legs or wheels. By calibrating simulation with hardware measurements and optimizing reward formulations, the system achieves faster movement and complex tasks like fall recovery while maintaining dexterity. This work advances mobile robotics by integrating body transport and object interaction into a single unified control policy.
Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand
arXiv:2609.17172v1 Announce Type: new Abstract: A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Abstract:A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Robotics (cs.RO); Systems and Control (eess.SY)
arXiv:2609.17172 [cs.RO]
(or arXiv:2609.17172v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.17172 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 236 words
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