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This research introduces a tile-level signaling mechanism to overlap expert computation with communication in Mixture-of-Experts models, effectively hiding latency on the critical path. By utilizing persistent kernels for both compute and data transfer without modifying core operators, the method achieves significant speedups across distributed GPU systems. This optimization is crucial for scaling trillion-parameter LLMs efficiently by maximizing hardware utilization during inference workloads.
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Fine-grained Computation-Communication Overlap via Tile-level Signaling and Scheduling for Mixture-of-Experts

arXiv3 min read

arXiv:2607.19539v1 Announce Type: cross Abstract: Mixture-of-Experts (MoE) architectures increase model capacity without proportionally increasing computation cost and have become a key building block for scaling large language models (LLMs) to trillion-parameter regimes. Efficient deployment of these MoE models relies on distributed execution across multiple GPUs, where each MoE layer involves two all-to-all communications: dispatching tokens to expert ranks and returning the expert outputs to their source ranks. Conventional MoE implementations launch this return all-to-all after expert compute completes, exposing communication latency on the critical path and reducing GPU utilization. We present a fine-grained approach that overlaps expert compute with the second all-to-all via tile-level signaling and scheduling. Our producer-consumer co-design combines: (1) a persistent per-rank computation kernel (producer) that covers all local experts on the rank to eliminate repeated kernel launch overhead and prioritizes remote-critical tiles, and (2) a persistent communication kernel (consumer) on a small dedicated partition of streaming multiprocessors (SMs) that issues segment-granular transfers as tiles become ready. Our co-design avoids intrusive changes to the underlying computation operators or communication primitives, making it practical for improving distributed MoE execution efficiency on multi-GPU systems. On a 4-A100 GPU platform, evaluated on three MoE models against four state-of-the-art MoE systems, our approach achieves up to 2.64x end-to-end speedup and 2.74x MoE-layer speedup. Compared with a conventional non-overlap baseline, our approach consistently improves both operator- and MoE-layer-level performance across varying GEMM shapes, router modes, and a broad range of producer/consumer SM partitions, while preserving correctness.

Abstract:Mixture-of-Experts (MoE) architectures increase model capacity without proportionally increasing computation cost and have become a key building block for scaling large language models (LLMs) to trillion-parameter regimes. Efficient deployment of these MoE models relies on distributed execution across multiple GPUs, where each MoE layer involves two all-to-all communications: dispatching tokens to expert ranks and returning the expert outputs to their source ranks. Conventional MoE implementations launch this return all-to-all after expert compute completes, exposing communication latency on the critical path and reducing GPU utilization. We present a fine-grained approach that overlaps expert compute with the second all-to-all via tile-level signaling and scheduling. Our producer-consumer co-design combines: (1) a persistent per-rank computation kernel (producer) that covers all local experts on the rank to eliminate repeated kernel launch overhead and prioritizes remote-critical tiles, and (2) a persistent communication kernel (consumer) on a small dedicated partition of streaming multiprocessors (SMs) that issues segment-granular transfers as tiles become ready. Our co-design avoids intrusive changes to the underlying computation operators or communication primitives, making it practical for improving distributed MoE execution efficiency on multi-GPU systems. On a 4-A100 GPU platform, evaluated on three MoE models against four state-of-the-art MoE systems, our approach achieves up to 2.64x end-to-end speedup and 2.74x MoE-layer speedup. Compared with a conventional non-overlap baseline, our approach consistently improves both operator- and MoE-layer-level performance across varying GEMM shapes, router modes, and a broad range of producer/consumer SM partitions, while preserving correctness.

Distributed, Parallel, and Cluster Computing (cs.DC); Artificial Intelligence (cs.AI)

arXiv:2607.19539 [cs.DC]

(or arXiv:2607.19539v1 [cs.DC] for this version)

https://doi.org/10.48550/arXiv.2607.19539 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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