aiqbench analysis
This research presents a novel planning framework for multi-object multi-target robot throwing, significantly enhancing throughput in logistics automation by leveraging anthropomorphic hand dynamics. The approach achieves sub-5 ms online planning latency through offline modeling of feasible states and rapid filtering, enabling real-world re-planning within 100 ms despite dynamic target changes. By demonstrating up to 46% reduction in execution time for coordinated throws, this work advances the frontier of high-speed robotic manipulation strategies.
Fast Planning for Multi-object Multi-target Throwing
arXiv:2610.09224v1 Announce Type: new Abstract: Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process. To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe. Such multi-object multi-target throwing (MOMT) leverages the large degrees of freedom of anthropomorphic hands. The key is to quickly generate fast and feasible throwing motions, which involves a complex trade-off between short trajectory duration and short planning time. We solve this problem in two stages. Offline, we build a model of the feasible set by combining object's inverted flying dynamics and the robot's kinematics and dynamics. Online, we generate feasible throws through fast solution matching and filtering of object's valid detach state and robot's feasible state that can compose sequences of throws in less than 5 ms. We validate the framework on a 7-DoF manipulator equipped with a multi-fingered hand. In simulation, coordinated two-object throwing reduces execution time by up to 46% compared to independent single-object planning, and this improvement is maintained when scaling to three objects. Real-world experiments with two objects confirm a 29% reduction; the remaining gap to the theoretical 50% is attributed to inter-throw transition overhead. When target positions are randomly changed mid-execution, the system re-plans and successfully reaches the new targets within 100 ms latency without stopping the robot. These results establish the first unified planning framework for MOMT throwing -- demonstrating scalability to multiple objects in simulation and real-world feasibility on two-object tasks -- advancing the frontier of high-throughput robotic manipulation. A video summarizing the method and the hardware experiments is available at https://liuyangdh.github.io/momt-video
Abstract:Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process. To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe. Such multi-object multi-target throwing (MOMT) leverages the large degrees of freedom of anthropomorphic hands. The key is to quickly generate fast and feasible throwing motions, which involves a complex trade-off between short trajectory duration and short planning time. We solve this problem in two stages. Offline, we build a model of the feasible set by combining object's inverted flying dynamics and the robot's kinematics and dynamics. Online, we generate feasible throws through fast solution matching and filtering of object's valid detach state and robot's feasible state that can compose sequences of throws in less than 5 ms. We validate the framework on a 7-DoF manipulator equipped with a multi-fingered hand. In simulation, coordinated two-object throwing reduces execution time by up to 46% compared to independent single-object planning, and this improvement is maintained when scaling to three objects. Real-world experiments with two objects confirm a 29% reduction; the remaining gap to the theoretical 50% is attributed to inter-throw transition overhead. When target positions are randomly changed mid-execution, the system re-plans and successfully reaches the new targets within 100 ms latency without stopping the robot. These results establish the first unified planning framework for MOMT throwing -- demonstrating scalability to multiple objects in simulation and real-world feasibility on two-object tasks -- advancing the frontier of high-throughput robotic manipulation. A video summarizing the method and the hardware experiments is available at this https URL
Accepted to IROS 2026. 8 pages, 9 figures. Zhengming Zhu and Yang Liu contributed equally. Video Summary: this https URL
Robotics (cs.RO); Systems and Control (eess.SY)
arXiv:2610.09224 [cs.RO]
(or arXiv:2610.09224v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2610.09224 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 390 words
Related coverage

Academia is for Ambition — Alex Zhang, MIT
Latent Space · Oct 2, 2026

Lattice-Based Cryptography Explained
Quantum Zeitgeist · Aug 15, 2026

Inside D-Wave’s Dual-Rail Qubit Roadmap and the New Haven Bet on Logical Qubits
Quantum Zeitgeist · Oct 11, 2026

Presentation: Platform Teams Enabling AI - MCP/Multi-Agentic Tools across Linkedin
InfoQ · Jun 5, 2026