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This research introduces Adaptive Regularized TD Learning (ARTD), a novel algorithm designed to accelerate convergence in zero-sum Markov games under bandit feedback constraints. By decoupling temporal difference averaging from value updates and employing adaptive regularization, the method achieves a superior duality gap bound without requiring prior knowledge of system parameters like hitting times or confidence levels. The advancement represents a significant theoretical step forward for multi-agent reinforcement learning where agents must learn independently from limited observational data.
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Fast Last-Iterate Convergence in Zero-Sum Markov Games with Bandit Feedback

arXiv2 min read

arXiv:2610.05968v1 Announce Type: new Abstract: We study last-iterate convergence in unknown two-player zero-sum discounted Markov games with bandit feedback. The players learn independently along a single trajectory without observing each other's actions. We develop Adaptive Regularized TD Learning (ARTD), which achieves a $\widetilde{\mathcal{O}}(t^{-1/4})$ duality gap bound for the current policies under a uniform hitting time assumption, with high probability simultaneously over all rounds and starting states. This improves the $\widetilde{\mathcal{O}}(t^{-1/(9+\nu)})$ rate of Cai et al. (2023), for any fixed $\nu>0$, under the same feedback model and hitting time assumption. Our algorithm requires no knowledge of the hitting time bound, the time horizon, or the confidence level. To stabilize policy learning as value estimates change, we separate fast temporal difference averaging from bounded value updates. We adapt log-barrier regularization to the progress of value estimation, controlling both policy and value errors throughout learning. Together, these mechanisms enable fast convergence of the policies actually played, even when the players learn independently from bandit feedback.

Abstract:We study last-iterate convergence in unknown two-player zero-sum discounted Markov games with bandit feedback. The players learn independently along a single trajectory without observing each other's actions. We develop Adaptive Regularized TD Learning (ARTD), which achieves a $\widetilde{\mathcal{O}}(t^{-1/4})$ duality gap bound for the current policies under a uniform hitting time assumption, with high probability simultaneously over all rounds and starting states. This improves the $\widetilde{\mathcal{O}}(t^{-1/(9+\nu)})$ rate of Cai et al. (2023), for any fixed $\nu>0$, under the same feedback model and hitting time assumption. Our algorithm requires no knowledge of the hitting time bound, the time horizon, or the confidence level. To stabilize policy learning as value estimates change, we separate fast temporal difference averaging from bounded value updates. We adapt log-barrier regularization to the progress of value estimation, controlling both policy and value errors throughout learning. Together, these mechanisms enable fast convergence of the policies actually played, even when the players learn independently from bandit feedback.

Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT)

arXiv:2610.05968 [cs.LG]

(or arXiv:2610.05968v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.05968 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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