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This study reveals that memory depth and network topology interact non-linearly, where longer memory accelerates consensus in centralized networks but risks locking systems into fragmented, divergent states. For multi-agent system designers, the key takeaway is that optimizing these parameters in isolation is insufficient; co-design is essential to balance settling speed with system-wide unity. Furthermore, the findings suggest that agent adaptation is driven by belief dynamics rather than reward signals, offering a new analytical lens for modeling LLM coordination.
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Exploring the Topology and Memory of Consensus: How LLM Agents Agree, Fragment, or Settle When Forming Conventions

arXiv3 min read

arXiv:2606.04197v1 Announce Type: cross Abstract: How much should an LLM agent remember, and how should multi-agent systems be connected when trying to reach consensus? We show these two design choices interact in a way that flips the sign of memory's effect on coordination. Across 432 simulation runs of a networked Naming Game on eight fixed 16-agent topologies, we vary memory depth and network structure. Longer memory slows the time to reach steady state in decentralized networks but accelerates it in centralized ones; the same parameter pushes the system in opposite directions depending on topology. Critically, "faster settling" in centralized networks means locking in to a fragmented plateau more quickly, not reaching system-wide consensus, which can be used to generate diverging opinions. We further document a memory-mediated speed-unity trade-off: centralized networks consistently preserve more competing conventions than decentralized networks, but their settling speed depends sharply on memory. At the agent level, within-network analyses show that high-betweenness bridges suffer a brokerage penalty while agents in locally clustered neighborhoods achieve higher coordination success. Finally, in search of analytically tractable generative mechanisms, we find that agents' choices are well captured by Fictitious Play, indicating belief-based rather than reward-based adaptation. The practical implication: memory depth and communication topology should be co-designed, not optimized in isolation.

Abstract:How much should an LLM agent remember, and how should multi-agent systems be connected when trying to reach consensus? We show these two design choices interact in a way that flips the sign of memory's effect on coordination. Across 432 simulation runs of a networked Naming Game on eight fixed 16-agent topologies, we vary memory depth and network structure. Longer memory slows the time to reach steady state in decentralized networks but accelerates it in centralized ones; the same parameter pushes the system in opposite directions depending on topology. Critically, "faster settling" in centralized networks means locking in to a fragmented plateau more quickly, not reaching system-wide consensus, which can be used to generate diverging opinions. We further document a memory-mediated speed-unity trade-off: centralized networks consistently preserve more competing conventions than decentralized networks, but their settling speed depends sharply on memory. At the agent level, within-network analyses show that high-betweenness bridges suffer a brokerage penalty while agents in locally clustered neighborhoods achieve higher coordination success. Finally, in search of analytically tractable generative mechanisms, we find that agents' choices are well captured by Fictitious Play, indicating belief-based rather than reward-based adaptation. The practical implication: memory depth and communication topology should be co-designed, not optimized in isolation.

Multiagent Systems (cs.MA); Computation and Language (cs.CL); Social and Information Networks (cs.SI); Physics and Society (physics.soc-ph)

arXiv:2606.04197 [cs.MA]

(or arXiv:2606.04197v1 [cs.MA] for this version)

https://doi.org/10.48550/arXiv.2606.04197 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 312 words

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