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Explorer-Zero advances reinforcement learning for LLM agents by enabling self-play frameworks to generate compositional tasks and fine-grained rewards without expensive human annotation. This approach effectively mitigates training collapse in long-horizon environments, allowing models to reach performance levels comparable to those trained on human-verified data across complex benchmarks like AppWorld. The method demonstrates a significant reduction in reliance on manual task construction while maintaining high success rates for stateful interactive agents.
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Explorer-Zero: Improving Self-Play for Long-Horizon Tasks with Decomposable Verifiable Rewards

arXiv2 min read

arXiv:2610.19868v1 Announce Type: cross Abstract: Training LLM agents on long-horizon interactive tasks with reinforcement learning typically relies on human-annotated tasks and reliable verification, both expensive to construct for stateful environments. Self-play offers an alternative, but must generate achievable, compositional tasks and provide feedback beyond binary outcomes. We propose Explorer-Zero, a self-play framework that jointly generates tasks and fine-grained, verifiable rewards through environment interaction. A learned proposer explores the environment, constructs tasks, and records intermediate and final states as verification targets. These checkpoints reward partial completion, while alternating proposer--solver training adapts the generated curriculum. We show theoretically that subtask rewards reduce collapse among unsuccessful rollouts when they complete different numbers of subtasks. Without human-annotated training tasks, Explorer-Zero outperforms the evaluated self-play baselines across ALFWorld, ScienceWorld, and AppWorld; on AppWorld, our 30B agent reaches 59.67% task success, approaching 62.65% for RL on human-annotated tasks. Further analyses support task-relevant composition and benefits on complex tasks, while self-play initialization improves subsequent human-data RL across all three benchmarks.

Abstract:Training LLM agents on long-horizon interactive tasks with reinforcement learning typically relies on human-annotated tasks and reliable verification, both expensive to construct for stateful environments. Self-play offers an alternative, but must generate achievable, compositional tasks and provide feedback beyond binary outcomes. We propose Explorer-Zero, a self-play framework that jointly generates tasks and fine-grained, verifiable rewards through environment interaction. A learned proposer explores the environment, constructs tasks, and records intermediate and final states as verification targets. These checkpoints reward partial completion, while alternating proposer--solver training adapts the generated curriculum. We show theoretically that subtask rewards reduce collapse among unsuccessful rollouts when they complete different numbers of subtasks. Without human-annotated training tasks, Explorer-Zero outperforms the evaluated self-play baselines across ALFWorld, ScienceWorld, and AppWorld; on AppWorld, our 30B agent reaches 59.67% task success, approaching 62.65% for RL on human-annotated tasks. Further analyses support task-relevant composition and benefits on complex tasks, while self-play initialization improves subsequent human-data RL across all three benchmarks.

Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2610.19868 [cs.AI]

(or arXiv:2610.19868v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.19868 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 255 words

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