aiqbench analysis
This study exposes a critical flaw in how LLM-driven evolutionary search is currently benchmarked, revealing that standard single-point evaluations fail to capture strategy performance across varying computational budgets. The authors demonstrate that optimal resource allocation between seed diversity and iteration depth is highly task-dependent, challenging the prevailing consensus on method rankings. By introducing a comprehensive measurement protocol, this work provides essential guidance for researchers aiming to maximize efficiency in program synthesis tasks.
Evolution or Illusion? Rethinking Evaluation in LLM Evolutionary Search
arXiv:2609.19799v1 Announce Type: cross Abstract: LLM-driven evolutionary search finds programs by launching seeds and iterating each one. Papers report a single budget setting, usually one seed run for a fixed number of iterations, and rank methods from that one point. We show this is not enough. We evaluate three evolutionary search strategies on five optimization tasks, commonly used by papers in the genre to report results. We run the analysis over a full grid of seeds and iterations. Our findings suggest that the best way to split a fixed budget between more seeds (width) and more iterations (depth) changes with the strategy, the task, and the total budget. Furthermore, we observe that the ranking of strategies also changes with the budget. On one task the strategy that looks worst at one seed is best at forty seeds. On another the best number of iterations is well below the value common in practice, so extra depth wastes budget that more seeds would turn into score. We provide a measurement protocol that reports the seeds-by-iterations frontier and practical guidance for using it.
Title:Evolution or Illusion? Rethinking Evaluation in LLM Evolutionary Search
Abstract:LLM-driven evolutionary search finds programs by launching seeds and iterating each one. Papers report a single budget setting, usually one seed run for a fixed number of iterations, and rank methods from that one point. We show this is not enough. We evaluate three evolutionary search strategies on five optimization tasks, commonly used by papers in the genre to report results. We run the analysis over a full grid of seeds and iterations. Our findings suggest that the best way to split a fixed budget between more seeds (width) and more iterations (depth) changes with the strategy, the task, and the total budget. Furthermore, we observe that the ranking of strategies also changes with the budget. On one task the strategy that looks worst at one seed is best at forty seeds. On another the best number of iterations is well below the value common in practice, so extra depth wastes budget that more seeds would turn into score. We provide a measurement protocol that reports the seeds-by-iterations frontier and practical guidance for using it.
Computation and Language (cs.CL); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2609.19799 [cs.CL]
(or arXiv:2609.19799v1 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2609.19799 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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