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This research introduces EVOL, a framework that leverages simulator-based evolutionary search to generate expert learning paths for reinforcement learning models in education. By synthesizing idealized demonstrations within a knowledge tracing simulator, the method overcomes the sparse-reward problem inherent in real-world student logs without requiring deployment for training. The approach successfully outperforms multiple baselines, demonstrating that high-quality synthetic experts are more critical than specific imitation strategies for solving combinatorial search spaces in learning path recommendation.
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EVOL: Simulator-Guided Evolutionary Expert Synthesis for Deployment-Free Learning Path Recommendation

arXiv3 min read

arXiv:2610.03273v1 Announce Type: new Abstract: Reinforcement learning (RL) for learning path recommendation (LPR) faces two coupled obstacles. First, the policy must commit to a sequence of L concepts without intermediate feedback, producing a combinatorial search space that grows super-exponentially with L and provides reward only at the final step. Second, expert learning paths would be the natural cure for sparse-reward RL, but they do not exist in educational data, because student logs record what learners did, not what they should have done. We address both obstacles by importing a recipe from simulator-based demonstration learning in robotics: the knowledge tracing simulator is used both to synthesize per-learner expert demonstrations through evolutionary search and to train a deployment-free policy that distills these demonstrations into a feed-forward learner. Our framework, EVOL, instantiates this pipeline with an asymmetric actor-critic where the actor commits to deployment-realistic blind planning while the critic exploits the privileged simulator state during training. Across three datasets (ASSIST15, Junyi, and EdNet; 39-189 concepts) and path lengths L = 5, 10, and 20, EVOL surpasses 8 baselines spanning heuristic, sequential, RL, graph-enhanced RL, and LLM-enhanced methods. We further compare three imitation strategies (BC, AWR, and DAPG) and show that final performance is governed by the quality of evolutionary experts rather than by the particular imitation objective.

Abstract:Reinforcement learning (RL) for learning path recommendation (LPR) faces two coupled obstacles. First, the policy must commit to a sequence of L concepts without intermediate feedback, producing a combinatorial search space that grows super-exponentially with L and provides reward only at the final step. Second, expert learning paths would be the natural cure for sparse-reward RL, but they do not exist in educational data, because student logs record what learners did, not what they should have done. We address both obstacles by importing a recipe from simulator-based demonstration learning in robotics: the knowledge tracing simulator is used both to synthesize per-learner expert demonstrations through evolutionary search and to train a deployment-free policy that distills these demonstrations into a feed-forward learner. Our framework, EVOL, instantiates this pipeline with an asymmetric actor-critic where the actor commits to deployment-realistic blind planning while the critic exploits the privileged simulator state during training. Across three datasets (ASSIST15, Junyi, and EdNet; 39-189 concepts) and path lengths L = 5, 10, and 20, EVOL surpasses 8 baselines spanning heuristic, sequential, RL, graph-enhanced RL, and LLM-enhanced methods. We further compare three imitation strategies (BC, AWR, and DAPG) and show that final performance is governed by the quality of evolutionary experts rather than by the particular imitation objective.

Artificial Intelligence (cs.AI)

arXiv:2610.03273 [cs.AI]

(or arXiv:2610.03273v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.03273 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 303 words

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