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EVIS addresses a critical bottleneck in embodied AI by providing a high-fidelity, real-time simulator for event cameras within NVIDIA Isaac Sim, eliminating the need for expensive physical data collection. By leveraging renderer-provided motion vectors and depth maps, it enables efficient sim-to-real transfer for robotics tasks like rotation estimation without requiring model fine-tuning. This tool significantly accelerates the development of robust, action-conditioned models for dynamic environments.
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EVIS: Real-Time Event Camera Simulation with Multimodal Supervision in NVIDIA Isaac Sim

arXiv2 min read

arXiv:2607.08098v2 Announce Type: replace-cross Abstract: Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin.

Abstract:Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: this https URL.

Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

arXiv:2607.08098 [cs.CV]

(or arXiv:2607.08098v2 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.08098 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 259 words

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