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This research evaluates LLM prompting strategies, specifically feedback loops and zero-shot versus few-shot learning, for automating goal extraction in software requirements engineering. While the proposed pipeline achieves 61% accuracy, findings suggest it serves best as an accelerator for manual workflows rather than a complete replacement due to inherent performance ceilings related to prompt design. Future improvements are expected through integrating Retrieval-Augmented Generation and Chain-of-Thought prompting techniques.
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Evaluating LLM-Based Goal Extraction in Requirements Engineering: Prompting Strategies and Their Limitations

arXiv3 min read

arXiv:2604.22207v2 Announce Type: replace-cross Abstract: Due to the textual and repetitive nature of many Requirements Engineering (RE) artefacts, Large Language Models (LLMs) have proven useful to automate their generation and processing. In this paper, we discuss a possible approach for automating the Goal-Oriented Requirements Engineering (GORE) process by extracting functional goals from software documentation through three phases: actor identification, high and low-level goal extraction. To implement these functionalities, we propose a chain of LLMs fed with engineered prompts. We experimented with different variants of in-context learning and measured the similarities between input data and in-context examples to better investigate their impact. Another key element is the generation-critic mechanism, implemented as a feedback loop involving two LLMs. Although the pipeline achieved 61% accuracy in low-level goal identification, the final stage, these results indicate the approach is best suited as a tool to accelerate manual extraction rather than as a full replacement. The feedback-loop mechanism with Zero-shot outperformed stand-alone Few-shot, with an ablation study suggesting that performance slightly degrades without the feedback cycle. However, we reported that the combination of the feedback mechanism with Few-shot does not deliver any advantage, possibly suggesting that the primary performance ceiling is the prompting strategy applied to the 'critic' LLM. Together with the refinement of both the quantity and quality of the Shot examples, future research will integrate Retrieval-Augmented Generation (RAG) and Chain-of-Thought (CoT) prompting to improve accuracy.

Abstract:Due to the textual and repetitive nature of many Requirements Engineering (RE) artefacts, Large Language Models (LLMs) have proven useful to automate their generation and processing. In this paper, we discuss a possible approach for automating the Goal-Oriented Requirements Engineering (GORE) process by extracting functional goals from software documentation through three phases: actor identification, high and low-level goal extraction. To implement these functionalities, we propose a chain of LLMs fed with engineered prompts. We experimented with different variants of in-context learning and measured the similarities between input data and in-context examples to better investigate their impact. Another key element is the generation-critic mechanism, implemented as a feedback loop involving two LLMs. Although the pipeline achieved 61% accuracy in low-level goal identification, the final stage, these results indicate the approach is best suited as a tool to accelerate manual extraction rather than as a full replacement. The feedback-loop mechanism with Zero-shot outperformed stand-alone Few-shot, with an ablation study suggesting that performance slightly degrades without the feedback cycle. However, we reported that the combination of the feedback mechanism with Few-shot does not deliver any advantage, possibly suggesting that the primary performance ceiling is the prompting strategy applied to the 'critic' LLM. Together with the refinement of both the quantity and quality of the Shot examples, future research will integrate Retrieval-Augmented Generation (RAG) and Chain-of-Thought (CoT) prompting to improve accuracy.

11 pages, 1 figure. This contribution will be published in the conference proceedings of EASE 2026 Conference (this https URL)

Software Engineering (cs.SE); Artificial Intelligence (cs.AI); Computation and Language (cs.CL)

arXiv:2604.22207 [cs.SE]

(or arXiv:2604.22207v2 [cs.SE] for this version)

https://doi.org/10.48550/arXiv.2604.22207 Focus to learn more arXiv-issued DOI via DataCite

https://doi.org/10.1145/3816483.3818228 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 356 words

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