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ESTHER introduces a novel end-to-end model and benchmark dataset specifically designed for metric 3D hand reconstruction using wearable egocentric stereo cameras. The approach demonstrates significant robustness in real-world conditions, maintaining accurate depth perception even when one camera view is missing or under adverse lighting. This advancement addresses a critical gap in robotic manipulation and AR/VR interfaces by providing reliable data for fine-grained human-robot interaction.
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ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild

arXiv2 min read

arXiv:2609.34817v1 Announce Type: cross Abstract: Human dexterity is guided by two eyes watching two hands: binocular vision supplies the metric 3D structure that fine-grained manipulation consumes. Egocentric stereo is therefore the natural perceptual interface for robots, AR, and VR-yet metric 3D hand reconstruction from this very signal still has neither an end-to-end model nor an in-the-wild benchmark. We propose ESTHER, a model whose stereo geometry, temporal reasoning, and output representation are designed for wearable egocentric stereo. It is trained on pseudo-labels from a calibrated labeling pipeline and in turn assembles our benchmark ESTHER3D, an egocentric stereo hand dataset pairing a large in-the-wild training set of model-generated labels with a motion capture test set of true metric ground truth. Experiments show state-of-the-art accu?racy, superior external generalization, and robustness to the missing views, dropped frames, and lighting and motion blur extremes of real egocentric capture that break existing meth?ods. This robustness runs deeper than graceful degradation: stereo guidance teaches the model to bind apparent hand scale to metric depth, so it not only adapts to different stereo rigs and modalities with minimal fine-tuning, but more strikingly preserves true metric scale even after collapsing to a single monocular view.

Abstract:Human dexterity is guided by two eyes watching two hands: binocular vision supplies the metric 3D structure that fine-grained manipulation consumes. Egocentric stereo is therefore the natural perceptual interface for robots, AR, and VR-yet metric 3D hand reconstruction from this very signal still has neither an end-to-end model nor an in-the-wild benchmark. We propose ESTHER, a model whose stereo geometry, temporal reasoning, and output representation are designed for wearable egocentric stereo. It is trained on pseudo-labels from a calibrated labeling pipeline and in turn assembles our benchmark ESTHER3D, an egocentric stereo hand dataset pairing a large in-the-wild training set of model-generated labels with a motion capture test set of true metric ground truth. Experiments show state-of-the-art accu?racy, superior external generalization, and robustness to the missing views, dropped frames, and lighting and motion blur extremes of real egocentric capture that break existing meth?ods. This robustness runs deeper than graceful degradation: stereo guidance teaches the model to bind apparent hand scale to metric depth, so it not only adapts to different stereo rigs and modalities with minimal fine-tuning, but more strikingly preserves true metric scale even after collapsing to a single monocular view.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2609.34817 [cs.CV]

(or arXiv:2609.34817v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.34817 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 291 words

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