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This research investigates the minimal environmental complexities required for social information usage to evolve in artificial life agents utilizing Evolved Plastic Artificial Neural Networks (EPANNs). The study highlights that simple topologies relying on direct cues can bypass the need for social learning, suggesting that genuine social evolution demands significantly more intricate environments. This work advances our understanding of the conditions necessary for emergent social behaviors within neuroevolutionary frameworks.
Sources coveringarXiv, Quantum Zeitgeist, LessWrong
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Environmental requirements for the use of social information by artificial life agents using evolved plastic artificial neural networks

arXiv3 min read

arXiv:2609.35018v1 Announce Type: new Abstract: Evolved Plastic Artificial Neural Networks (EPANNs) consist of two principal processes, the first, evolution, and the second, development and in-life learning. In the context of the origins of social = learning, very few studies have been carried out using ALIFE models based on EPANN requirements. Studies in this field have usually involved an imitative teacher/pupil relationship. This, however, ignores the possibility that the observed behaviour is a consequence of social information cues rather than direct imitation or teaching. Starting with the first of the EPANN processes (evolution), a series of experiments was undertaken using artificial neural network (ANN) based agents in a variety of foraging environments to examine under what minimal environmental conditions the use of social information might have evolved, as measured by the number of generations taken to meet a specified fitness criterion. NEAT (Neuroevolution of Augmenting Topologies) was the ANN used as its evolutionary algorithm would evolve a network's topology as well its weights. Unintentionally, in the experiment there was a simple network topology based on the location of the nearest food item which enabled agents to swiftly meet the fitness criterion. With this topology, additional information, social or otherwise, was not required and could have proved to be a hindrance. However, this does indicate that for the use of social information to have evolved, it would require a greater degree of complexity in the environment to do so.

Abstract:Evolved Plastic Artificial Neural Networks (EPANNs) consist of two principal processes, the first, evolution, and the second, development and in-life learning. In the context of the origins of social = learning, very few studies have been carried out using ALIFE models based on EPANN requirements. Studies in this field have usually involved an imitative teacher/pupil relationship. This, however, ignores the possibility that the observed behaviour is a consequence of social information cues rather than direct imitation or teaching. Starting with the first of the EPANN processes (evolution), a series of experiments was undertaken using artificial neural network (ANN) based agents in a variety of foraging environments to examine under what minimal environmental conditions the use of social information might have evolved, as measured by the number of generations taken to meet a specified fitness criterion. NEAT (Neuroevolution of Augmenting Topologies) was the ANN used as its evolutionary algorithm would evolve a network's topology as well its weights. Unintentionally, in the experiment there was a simple network topology based on the location of the nearest food item which enabled agents to swiftly meet the fitness criterion. With this topology, additional information, social or otherwise, was not required and could have proved to be a hindrance. However, this does indicate that for the use of social information to have evolved, it would require a greater degree of complexity in the environment to do so.

Artificial Intelligence (cs.AI)

arXiv:2609.35018 [cs.AI]

(or arXiv:2609.35018v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.35018 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 326 words

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