aiqbench analysis
EnvCraft addresses a critical bottleneck in agentic reinforcement learning by automating the creation of executable, sandboxed training environments rather than relying on limited tool-calling endpoints. By synthesizing approximately 20K complex tasks across 139 interactive workspaces, this framework enables robust training for autonomous "Claw-like" agents that require stateful manipulation of physical or simulated worlds. The approach demonstrates significant performance gains on both specialized and general tool-use benchmarks while simultaneously reducing inference costs.
EnvCraft: Synthesizing Executable Environments in Agentic RL for Claw-like Agent
arXiv:2609.05576v1 Announce Type: cross Abstract: The paradigm of LLMs has rapidly shifted from passive language interfaces to autonomous Claw-like agents that execute long-horizon tasks across stateful workspaces. While Agentic Reinforcement Learning (Agentic RL) provides a promising path to optimize these agents, its scaling is heavily bottlenecked by the severe scarcity of interactive training environments. Existing synthetic environments are strictly limited to tool-calling endpoints, rendering them insufficient for accommodating the end-to-end real-world demands of claw-like agents. To bridge this gap, we introduce EnvCraft, an automated framework for synthesizing executable environments and scalable training data. Specifically, EnvCraft employs an environment synthesis engine to build sandbox-isolated workspaces, alongside a topology-aware data generation engine to produce coherent task trajectories. Overall, we synthesize 139 interactive environments comprising approximately 20K complex tasks for Agentic RL training. Experiments on Qwen3/3.5 models (8B-32B) show that our method yields gains of up to +11.9% on Claw-style benchmarks and +8.0% on general tool-use benchmarks, with concurrent reductions in inference token cost. The results confirm that synthesized executable environments provide robust and generalizable learning signals for training.
Abstract:The paradigm of LLMs has rapidly shifted from passive language interfaces to autonomous Claw-like agents that execute long-horizon tasks across stateful workspaces. While Agentic Reinforcement Learning (Agentic RL) provides a promising path to optimize these agents, its scaling is heavily bottlenecked by the severe scarcity of interactive training environments. Existing synthetic environments are strictly limited to tool-calling endpoints, rendering them insufficient for accommodating the end-to-end real-world demands of claw-like agents. To bridge this gap, we introduce EnvCraft, an automated framework for synthesizing executable environments and scalable training data. Specifically, EnvCraft employs an environment synthesis engine to build sandbox-isolated workspaces, alongside a topology-aware data generation engine to produce coherent task trajectories. Overall, we synthesize 139 interactive environments comprising approximately 20K complex tasks for Agentic RL training. Experiments on Qwen3/3.5 models (8B-32B) show that our method yields gains of up to +11.9% on Claw-style benchmarks and +8.0% on general tool-use benchmarks, with concurrent reductions in inference token cost. The results confirm that synthesized executable environments provide robust and generalizable learning signals for training.
Artificial Intelligence (cs.AI); Computation and Language (cs.CL)
arXiv:2609.05576 [cs.AI]
(or arXiv:2609.05576v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2609.05576 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 269 words
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