aiqbench analysis
This research addresses a critical bottleneck in embodied AI by decoupling task semantics from hardware-specific geometry, enabling zero-shot transfer across heterogeneous robot platforms. By integrating Vision Language Models and SAM 2.1 with flow-matching transformers, the authors achieve robust sim-to-real generalization for two-finger gripper manipulation without retraining on new hardware. This advancement significantly lowers the barrier for deploying advanced imitation learning in diverse robotic environments.
Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modeling
arXiv:2609.31207v1 Announce Type: new Abstract: Achieving robust cross-embodiment generalization in imitation learning demands overcoming a critical representation flaw that inextricably entangles task semantics with hardware-specific visual geometry. We propose an interaction-centric framework that leverages the shared structure of two-finger grippers via a parameterized universal gripper abstraction, yielding a canonical gripper-frame representation. Given language and RGB-D observations, a VLM infers the subtask and grounds an interaction triplet (gripper, held, target), while SAM~2.1 tracks masks to reduce VLM queries. We design concise hybrid features that combine target/collision artificial potential fields for global guidance with segmented gripper-frame point clouds for local geometry, and use a Flow-Matching Transformer to predict smooth 7-DoF action chunks. Experiments in simulation and real-world tasks demonstrate that ours is the first imitation learning approach to simultaneously achieve competitive benchmark scores and extreme cross-embodiment/cross-viewpoint zero-shot sim-to-real transfer to completely distinct, heterogeneous robot platforms.
Abstract:Achieving robust cross-embodiment generalization in imitation learning demands overcoming a critical representation flaw that inextricably entangles task semantics with hardware-specific visual geometry. We propose an interaction-centric framework that leverages the shared structure of two-finger grippers via a parameterized universal gripper abstraction, yielding a canonical gripper-frame representation. Given language and RGB-D observations, a VLM infers the subtask and grounds an interaction triplet (gripper, held, target), while SAM~2.1 tracks masks to reduce VLM queries. We design concise hybrid features that combine target/collision artificial potential fields for global guidance with segmented gripper-frame point clouds for local geometry, and use a Flow-Matching Transformer to predict smooth 7-DoF action chunks. Experiments in simulation and real-world tasks demonstrate that ours is the first imitation learning approach to simultaneously achieve competitive benchmark scores and extreme cross-embodiment/cross-viewpoint zero-shot sim-to-real transfer to completely distinct, heterogeneous robot platforms.
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2609.31207 [cs.RO]
(or arXiv:2609.31207v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.31207 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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