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EMemBench introduces a dynamic benchmarking framework that evaluates the long-term episodic memory capabilities of Large Language Models and Vision-Language Models through interactive game environments. The study identifies persistent bottlenecks in induction and spatial reasoning for visual agents, highlighting that achieving robust, visually grounded memory remains a significant open challenge despite gains seen in text-only settings. This work provides essential metrics for researchers aiming to advance the reasoning and retention limits of next-generation AI agents.
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EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

arXiv2 min read

arXiv:2601.16690v2 Announce Type: replace Abstract: We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.

Abstract:We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.

Computation and Language (cs.CL); Computer Vision and Pattern Recognition (cs.CV)

arXiv:2601.16690 [cs.CL]

(or arXiv:2601.16690v2 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2601.16690 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 242 words

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