Skip to content
aiqbench takeAI Research

aiqbench analysis

This paper establishes Embodied Scene Rearrangement Planning (ESRP) as a rigorous benchmark for embodied AI, specifically testing agents' ability to handle long-horizon tasks with partial observations and occlusions. By introducing ESRP-Bench with over 5,400 scene pairs, the work highlights current limitations in aligning egocentric vision with global layouts, setting a new standard for evaluating real-world robotic deployment.
Source coveringarXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Embodied Scene Rearrangement Planning

arXiv2 min read

arXiv:2608.27371v1 Announce Type: new Abstract: This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.

Abstract:This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: this https URL.

Accepted for publication in IEEE Robotics and Automation Letters (RA-L), 2026. Project page: this https URL Code: this https URL Dataset: this https URL

Robotics (cs.RO)

arXiv:2608.27371 [cs.RO]

(or arXiv:2608.27371v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2608.27371 arXiv-issued DOI via DataCite (pending registration)

https://doi.org/10.1109/LRA.2026.3728329 DOI(s) linking to related resources

Full text under the publisher's open licence · 215 words

Related coverage