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Elsewise addresses the critical challenge of maintaining narrative intent when Large Language Models improvise interactive stories, offering a visualization tool to help authors manage divergent possibility spaces. By bridging the gap between author-envisioned plots and player-experienced outcomes, this research provides concrete methods for controlling generative AI in open-ended creative applications. The study validates that enhanced perception of narrative dimensions leads to more effective exploration of story possibilities without sacrificing plot strength.
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Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization

arXiv2 min read

arXiv:2601.15295v2 Announce Type: replace-cross Abstract: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.

Abstract:Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.

Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI); Computation and Language (cs.CL)

arXiv:2601.15295 [cs.HC]

(or arXiv:2601.15295v2 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2601.15295 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 248 words

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