aiqbench analysis
ELECT introduces a novel training-free approach to story visualization that decouples rendering costs from narrative length by settling entity identities before final generation. This method significantly reduces VRAM requirements and inference time for long-form content while maintaining high character consistency, addressing key scalability bottlenecks in generative video models.
ELECT: Settling Identity Before Rendering for Scalable Story Visualization
arXiv:2610.15555v1 Announce Type: cross Abstract: Training-free story visualization without reference images must preserve recurring entities across frames while scaling to long narratives. Existing methods typically maintain consistency by conditioning each frame on other frames of the same story, coupling generation time, VRAM, or both to story length. We introduce ELECT, which instead settles cross-frame identity before final rendering through a language-guided scene-entity mapping and stationary anchors elected from the model's own drafts. This makes the per-frame cost of the final rendering pass independent of story length. Joint attention exceeds 96 GB of VRAM at 32 scenes, whereas ELECT remains at 8.3 s per frame and under 20 GB VRAM from 10 to 1000 scenes. On the Story50 long-story benchmark, ELECT reaches 0.833 average Character Consistency Similarity (aCCS), compared with 0.826 for ten-round refinement, at one seventh of its generation cost, with lower text alignment (0.327 vs. 0.340). At 1000 scenes, to our knowledge, the first evaluation of training-free story visualization at this length, ELECT exceeds ten-round refinement by 0.017 aCCS and the nearest flat-cost baseline by 0.091, while also surpassing refinement in text alignment at one twenty-fourth of its generation time. These results show that long-horizon consistency need not require increasingly expensive inter-frame conditioning as stories grow.
Authors:Mehrajul Abadin Miraj, Md. Mahmudul Hasan, Meherun Farzana, Aniket Joarder, Mahmudul Hasan, Abir Chakraborty Partha, Md. Ahasanul Alam, Redwan Ahmed Rizvee, Md. Fahim Arefin, Md Mahmudur Rahman, Md. Tanvir Alam, Md Mosaddek Khan
Abstract:Training-free story visualization without reference images must preserve recurring entities across frames while scaling to long narratives. Existing methods typically maintain consistency by conditioning each frame on other frames of the same story, coupling generation time, VRAM, or both to story length. We introduce ELECT, which instead settles cross-frame identity before final rendering through a language-guided scene-entity mapping and stationary anchors elected from the model's own drafts. This makes the per-frame cost of the final rendering pass independent of story length. Joint attention exceeds 96 GB of VRAM at 32 scenes, whereas ELECT remains at 8.3 s per frame and under 20 GB VRAM from 10 to 1000 scenes. On the Story50 long-story benchmark, ELECT reaches 0.833 average Character Consistency Similarity (aCCS), compared with 0.826 for ten-round refinement, at one seventh of its generation cost, with lower text alignment (0.327 vs. 0.340). At 1000 scenes, to our knowledge, the first evaluation of training-free story visualization at this length, ELECT exceeds ten-round refinement by 0.017 aCCS and the nearest flat-cost baseline by 0.091, while also surpassing refinement in text alignment at one twenty-fourth of its generation time. These results show that long-horizon consistency need not require increasingly expensive inter-frame conditioning as stories grow.
Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2610.15555 [cs.CV]
(or arXiv:2610.15555v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2610.15555 arXiv-issued DOI via DataCite (pending registration)
Full text under the publisher's open licence · 262 words
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