aiqbench analysis
This paper introduces EgoOmniWorld, a comprehensive benchmark designed to unify egocentric video understanding through an "Ego-Action-World" interaction loop. By structuring data around nodes, edges, chains, and feedback loops, it exposes significant gaps in current multimodal large language models regarding real-world interaction dynamics. The release of this dataset and associated code offers a critical resource for advancing AI systems capable of grounded, causal reasoning in first-person perspectives.
EgoOmniWorld: Unifying Egocentric Understanding via Ego-Action-World Interactions
arXiv:2610.18499v1 Announce Type: cross Abstract: Egocentric video understanding spans diverse capabilities, modalities, and evaluation formats, yet these are often studied in isolation despite their tight coupling in real-world interaction. We propose the Ego-Action-World interaction loop as a unifying principle: the wearer perceives the world, forms goals, acts, changes the world, and uses feedback to guide subsequent behavior. Based on this view, we introduce EgoOmniWorld, a benchmark organized around four complementary interaction structures: Node captures ego, action, and world states; Edge captures directed relations among them; Chain captures linked dependencies; and Loop captures feedback-closed interactions. We develop an interaction-first, evidence-grounded data pipeline that extracts structured interactions from egocentric videos, grounds them in visual and auditory evidence, and generates questions according to their interaction structure. Required modalities and single- or multi-turn formats follow naturally from the supporting evidence and dependencies. EgoOmniWorld contains 24,166 QA groups, including 20,284 training and 3,882 test samples. Experiments on representative open- and closed-source multimodal large language models reveal substantial and uneven limitations across interaction structures. Models trained on EgoOmniWorld improve in-domain interaction understanding and generalize to existing egocentric benchmarks. EgoOmniWorld provides a unified foundation for evaluating and advancing egocentric video understanding. Data, code, and models will be released.
Abstract:Egocentric video understanding spans diverse capabilities, modalities, and evaluation formats, yet these are often studied in isolation despite their tight coupling in real-world interaction. We propose the Ego-Action-World interaction loop as a unifying principle: the wearer perceives the world, forms goals, acts, changes the world, and uses feedback to guide subsequent behavior. Based on this view, we introduce EgoOmniWorld, a benchmark organized around four complementary interaction structures: Node captures ego, action, and world states; Edge captures directed relations among them; Chain captures linked dependencies; and Loop captures feedback-closed interactions. We develop an interaction-first, evidence-grounded data pipeline that extracts structured interactions from egocentric videos, grounds them in visual and auditory evidence, and generates questions according to their interaction structure. Required modalities and single- or multi-turn formats follow naturally from the supporting evidence and dependencies. EgoOmniWorld contains 24,166 QA groups, including 20,284 training and 3,882 test samples. Experiments on representative open- and closed-source multimodal large language models reveal substantial and uneven limitations across interaction structures. Models trained on EgoOmniWorld improve in-domain interaction understanding and generalize to existing egocentric benchmarks. EgoOmniWorld provides a unified foundation for evaluating and advancing egocentric video understanding. Data, code, and models will be released.
Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)
arXiv:2610.18499 [cs.CV]
(or arXiv:2610.18499v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2610.18499 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 296 words
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