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This paper introduces Efficient Diversity-based Experience Replay (EDER), a novel method for deep reinforcement learning that uses determinantal point processes and Cholesky decomposition to optimize sample selection in high-dimensional state spaces. By prioritizing diverse experiences over uniform or standard prioritized sampling, EDER significantly enhances learning efficiency across robotic manipulation tasks, Atari games, and realistic indoor environments. The approach addresses a critical bottleneck in RL training by improving efficacy without relying on incidental AI features, making it a substantive contribution to machine learning infrastructure.
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Efficient Diversity-based Experience Replay for Deep Reinforcement Learning

arXiv2 min read

arXiv:2410.20487v5 Announce Type: replace-cross Abstract: Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.

Abstract:Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI)

arXiv:2410.20487 [cs.LG]

(or arXiv:2410.20487v5 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2410.20487 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 243 words

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