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This research introduces Game-Theoretic Nested Search (GTNS), a scalable algorithm for computing Nash Equilibria in multi-agent systems without relying on simplified dynamics or exhaustive trajectory enumeration. By efficiently pruning non-equilibrium paths, the method enables realistic autonomous driving and racing simulations to reach solutions rapidly on standard hardware.
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Effective Game-Theoretic Motion Planning via Nested Search

arXiv2 min read

arXiv:2511.08001v3 Announce Type: replace Abstract: To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the concept of Nash Equilibrium (NE), as a key enabler for behavior-aware decision-making. Yet, existing work falls short of fully unleashing the power of game-theoretic reasoning. Specifically, popular optimization-based methods require simplified robot dynamics and tend to get trapped in local minima due to convexification. Other works that rely on payoff matrices suffer from poor scalability due to the explicit enumeration of all possible trajectories. To bridge this gap, we introduce Game-Theoretic Nested Search (GTNS), a novel, scalable, and provably correct approach for computing NEs in general dynamical systems. GTNS efficiently searches the action space of all agents involved, while discarding trajectories that violate the NE constraint (no unilateral deviation) through an inner search over a lower-dimensional space. Our algorithm enables explicit selection among equilibria by utilizing a user-specified global objective, thereby capturing a rich set of realistic interactions. We demonstrate the approach on a variety of autonomous driving and racing scenarios where we achieve solutions in mere seconds on commodity hardware.

Abstract:To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the concept of Nash Equilibrium (NE), as a key enabler for behavior-aware decision-making. Yet, existing work falls short of fully unleashing the power of game-theoretic reasoning. Specifically, popular optimization-based methods require simplified robot dynamics and tend to get trapped in local minima due to convexification. Other works that rely on payoff matrices suffer from poor scalability due to the explicit enumeration of all possible trajectories. To bridge this gap, we introduce Game-Theoretic Nested Search (GTNS), a novel, scalable, and provably correct approach for computing NEs in general dynamical systems. GTNS efficiently searches the action space of all agents involved, while discarding trajectories that violate the NE constraint (no unilateral deviation) through an inner search over a lower-dimensional space. Our algorithm enables explicit selection among equilibria by utilizing a user-specified global objective, thereby capturing a rich set of realistic interactions. We demonstrate the approach on a variety of autonomous driving and racing scenarios where we achieve solutions in mere seconds on commodity hardware.

Updated version. Offline graph creation runtime added. Acknowledgements added

Robotics (cs.RO); Multiagent Systems (cs.MA)

arXiv:2511.08001 [cs.RO]

(or arXiv:2511.08001v3 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2511.08001 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 296 words

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