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This research introduces PriorityNet, a deep reinforcement learning framework that guarantees envy-freeness up to one good (EF1) during sequential resource allocation without requiring post-processing repairs. The system leverages prospective action masking within a Proximal Policy Optimization setup to achieve near-optimal Nash social welfare in both offline and online regimes. By combining rigorous game-theoretic constraints with advanced RL training, the study demonstrates how algorithmic fairness can be embedded directly into the decision-making process for indivisible goods distribution.
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EF1-Constrained Nash Social Welfare with Identical Additive Valuations: Complexity, Guarantees, and Experiments

arXiv3 min read

arXiv:2609.03846v1 Announce Type: cross Abstract: We study the allocation of indivisible goods among agents with identical additive valuations, focusing on envy-freeness up to one good (EF1) and Nash social welfare (NSW). Since every maximum-NSW allocation is EF1 under additive valuations, the associated threshold problem inherits the known strong NP-hardness of NSW maximization under identical additive valuations and is strongly NP-complete. We therefore focus on welfare guarantees satisfied by arbitrary EF1 allocations. Although every such allocation is known to achieve an $e^{-1/e}$-approximation to the unrestricted optimal NSW, we identify conditions yielding stronger guarantees. Under uniform valuations, every EF1 allocation is NSW-optimal. Under an $\varepsilon$-small-item condition, every EF1 allocation achieves an explicit approximation ratio $\rho_n(\varepsilon)$ satisfying $\rho_n(\varepsilon) = 1-O(\varepsilon^2)$ as $\varepsilon\to 0$ for fixed $n$. We further consider the stronger sequential requirement that EF1 be maintained after every item assignment. For this setting, we propose \emph{PriorityNet}, a deep reinforcement learning framework trained using Proximal Policy Optimization and equipped with prospective EF1 action masking. The mask restricts every decision to assignments that preserve EF1, thereby guaranteeing prefix-wise EF1 by construction without post-processing repair. Across 3,000 test instances in each of the offline and random-order online regimes ($n\in[2,20]$ and $m\in[5,100]$), PriorityNet attains mean normalized $\operatorname{NSW}$ values of $0.9911$ and $0.9701$, respectively. Relative to offline Longest Processing Time (LPT) and online least-valued-bundle baselines, it achieves instance-wise win-minus-loss rates of $+27.10\%$ and $+17.87\%$, while matching the offline baseline's mean normalized welfare to four decimal places and modestly improving the online mean from $0.9694$ to $0.9701$.

Abstract:We study the allocation of indivisible goods among agents with identical additive valuations, focusing on envy-freeness up to one good (EF1) and Nash social welfare (NSW). Since every maximum-NSW allocation is EF1 under additive valuations, the associated threshold problem inherits the known strong NP-hardness of NSW maximization under identical additive valuations and is strongly NP-complete. We therefore focus on welfare guarantees satisfied by arbitrary EF1 allocations. Although every such allocation is known to achieve an $e^{-1/e}$-approximation to the unrestricted optimal NSW, we identify conditions yielding stronger guarantees. Under uniform valuations, every EF1 allocation is NSW-optimal. Under an $\varepsilon$-small-item condition, every EF1 allocation achieves an explicit approximation ratio $\rho_n(\varepsilon)$ satisfying $\rho_n(\varepsilon) = 1-O(\varepsilon^2)$ as $\varepsilon\to 0$ for fixed $n$. We further consider the stronger sequential requirement that EF1 be maintained after every item assignment. For this setting, we propose \emph{PriorityNet}, a deep reinforcement learning framework trained using Proximal Policy Optimization and equipped with prospective EF1 action masking. The mask restricts every decision to assignments that preserve EF1, thereby guaranteeing prefix-wise EF1 by construction without post-processing repair. Across 3,000 test instances in each of the offline and random-order online regimes ($n\in[2,20]$ and $m\in[5,100]$), PriorityNet attains mean normalized $\operatorname{NSW}$ values of $0.9911$ and $0.9701$, respectively. Relative to offline Longest Processing Time (LPT) and online least-valued-bundle baselines, it achieves instance-wise win-minus-loss rates of $+27.10\%$ and $+17.87\%$, while matching the offline baseline's mean normalized welfare to four decimal places and modestly improving the online mean from $0.9694$ to $0.9701$.

Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

arXiv:2609.03846 [cs.GT]

(or arXiv:2609.03846v1 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2609.03846 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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