Skip to content
aiqbench takeAI Research

aiqbench analysis

This study demonstrates the viability of gamified, simulation-to-reality workshops for teaching engineering students how to critically collaborate with Large Language Models in navigation tasks. The results show that interactive environments effectively shift student strategies from low-level prompting to high-level guidance, fostering essential verification skills for responsible AI deployment.
Sources coveringarXiv, Quantum Computing Report
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Educating future engineers about LLMs: A scalable workshop

arXiv2 min read

arXiv:2610.07027v1 Announce Type: cross Abstract: As large language models (LLMs) are increasingly integrated into engineering workflows, students require hands-on experience to learn how to collaborate with them critically. This paper presents a scalable gamified workshop designed for engineering Master's students to practice human-AI collaboration in navigation planning. Using a mobile web interface across 10 workshop sessions, a total of 226 students wrote prompts for a non-reasoning and a reasoning LLM to solve grid-based navigation tasks of increasing complexity. The system returned robot-executable plans, trajectory visualizations, and automated scoring, culminating in a live demonstration on a Boston Dynamics Spot robot. In a post-workshop questionnaire, 81.5% reported substantial learning and 91.0% reported high engagement. Analysis of the submitted prompts revealed that students changed their strategies from step-by-step instructions for the non-reasoning LLM toward providing higher-level guidance for complex problem-solving tasks. We conclude that such interactive simulation-to-reality environments are viable for teaching the verification and collaboration skills necessary for responsible LLM use in engineering. Code is available at: https://github.com/renchizhhhh/LLM-robotics-workshop

Abstract:As large language models (LLMs) are increasingly integrated into engineering workflows, students require hands-on experience to learn how to collaborate with them critically. This paper presents a scalable gamified workshop designed for engineering Master's students to practice human-AI collaboration in navigation planning. Using a mobile web interface across 10 workshop sessions, a total of 226 students wrote prompts for a non-reasoning and a reasoning LLM to solve grid-based navigation tasks of increasing complexity. The system returned robot-executable plans, trajectory visualizations, and automated scoring, culminating in a live demonstration on a Boston Dynamics Spot robot. In a post-workshop questionnaire, 81.5% reported substantial learning and 91.0% reported high engagement. Analysis of the submitted prompts revealed that students changed their strategies from step-by-step instructions for the non-reasoning LLM toward providing higher-level guidance for complex problem-solving tasks. We conclude that such interactive simulation-to-reality environments are viable for teaching the verification and collaboration skills necessary for responsible LLM use in engineering. Code is available at: this https URL

Human-Computer Interaction (cs.HC); Computers and Society (cs.CY); Robotics (cs.RO)

arXiv:2610.07027 [cs.HC]

(or arXiv:2610.07027v1 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2610.07027 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Full text under the publisher's open licence · 263 words

Related coverage