aiqbench analysis
This research advances hand-eye calibration by introducing an RGB-based differentiable rendering framework that overcomes the precision limits of binary masks through richer geometric and color cues. By integrating a mask-guided image-to-image translation method, the approach ensures stable optimization and superior grasping success rates in real-world robotic experiments. The work represents a significant step forward in markerless manipulation for robotics systems relying on computer vision.
DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients
arXiv:2609.36779v1 Announce Type: new Abstract: Accurate hand-eye calibration is crucial for precision manipulation. Traditional methods rely on markers, with their precision dependent on marker accuracy and observability. In contrast, markerless methods, such as learning-based approaches, use deep neural networks to directly extract keypoints or features from images, enabling the computation of hand-eye transformation with a single image and without the need for physical markers. Recently, differentiable rendering-based methods for hand-eye calibration have leveraged physical models to render binary masks and compare them with observations, enabling hand-eye calibration without fiducial markers in the calibration stage and providing interpretable optimization. While the state-of-the-art differentiable rendering methods achieve remarkable accuracy, the use of binary masks can result in the loss of internal profile details, reducing precision. Additionally, these methods can also suffer from unstable optimization and local minima. In this study, we propose a novel RGB-based differentiable rendering framework that provides richer geometric and appearance cues by incorporating color and mask geometric features, thereby improving calibration accuracy and optimization stability. Additionally, we propose a mask-guided image-to-image translation method to ensure explicit preservation of color and geometric consistency throughout the translation. Our approach is validated through both simulation and real-world experiments, with results demonstrating strong accuracy and robustness and clear improvements over existing differentiable rendering methods. Our method achieves a grasping success rate of 88.9% and insertion success rate of 57.4% on the UR5e real-world experiment, outperforming the state-of-the-art differentiable rendering hand-eye calibration method EasyHeC by 46.3 and 48.1 percentage points, respectively.
Abstract:Accurate hand-eye calibration is crucial for precision manipulation. Traditional methods rely on markers, with their precision dependent on marker accuracy and observability. In contrast, markerless methods, such as learning-based approaches, use deep neural networks to directly extract keypoints or features from images, enabling the computation of hand-eye transformation with a single image and without the need for physical markers. Recently, differentiable rendering-based methods for hand-eye calibration have leveraged physical models to render binary masks and compare them with observations, enabling hand-eye calibration without fiducial markers in the calibration stage and providing interpretable optimization. While the state-of-the-art differentiable rendering methods achieve remarkable accuracy, the use of binary masks can result in the loss of internal profile details, reducing precision. Additionally, these methods can also suffer from unstable optimization and local minima. In this study, we propose a novel RGB-based differentiable rendering framework that provides richer geometric and appearance cues by incorporating color and mask geometric features, thereby improving calibration accuracy and optimization stability. Additionally, we propose a mask-guided image-to-image translation method to ensure explicit preservation of color and geometric consistency throughout the translation. Our approach is validated through both simulation and real-world experiments, with results demonstrating strong accuracy and robustness and clear improvements over existing differentiable rendering methods. Our method achieves a grasping success rate of 88.9% and insertion success rate of 57.4% on the UR5e real-world experiment, outperforming the state-of-the-art differentiable rendering hand-eye calibration method EasyHeC by 46.3 and 48.1 percentage points, respectively.
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR)
arXiv:2609.36779 [cs.RO]
(or arXiv:2609.36779v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.36779 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
IEEE Transactions on Instrumentation and Measurement, vol. 75, Art. no. 7505816, pp. 1-16, 2026
https://doi.org/10.1109/TIM.2026.3712913 Focus to learn more DOI(s) linking to related resources
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