aiqbench analysis
This paper applies non-deterministic planning algorithms, typically used in AI robotics and game theory, to solve the classic graph-theoretic "Cops and Robbers" problem. By framing cop strategies as non-deterministic movements against a deterministic robber, it leverages state-of-the-art planners to determine $k$-copwin properties efficiently. The work represents a practical intersection of classical combinatorial game theory with modern automated planning techniques in artificial intelligence.
Domain Design for the Cops and Robbers Problem
arXiv:2607.18274v1 Announce Type: cross Abstract: Cops and Robbers is a well-studied problem in graph theory. The setting consists of a robber and one or more cops placed on an undirected graph. Taking turns moving throughout the graph, the cops try to capture the robber. The property of interest is whether $k$ cops suffice to ensure at least one cop occupies the same vertex as the robber, after a finite number of turns, given any configuration of their initial placement; if successful, the graph is referred to as ``$k$-copwin''. In this work, we cast the problem of determining whether a graph is $k$-copwin as a non-deterministic planning problem and use state-of-the-art planners to compute this property. The cop movement is cast as non-deterministic movement (to capture all possible strategies), while the robber movement is deterministic in nature. We also extend the base model using several variations from the graph theory literature.
Abstract:Cops and Robbers is a well-studied problem in graph theory. The setting consists of a robber and one or more cops placed on an undirected graph. Taking turns moving throughout the graph, the cops try to capture the robber. The property of interest is whether $k$ cops suffice to ensure at least one cop occupies the same vertex as the robber, after a finite number of turns, given any configuration of their initial placement; if successful, the graph is referred to as ``$k$-copwin''. In this work, we cast the problem of determining whether a graph is $k$-copwin as a non-deterministic planning problem and use state-of-the-art planners to compute this property. The cop movement is cast as non-deterministic movement (to capture all possible strategies), while the robber movement is deterministic in nature. We also extend the base model using several variations from the graph theory literature.
Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI)
arXiv:2607.18274 [cs.GT]
(or arXiv:2607.18274v1 [cs.GT] for this version)
https://doi.org/10.48550/arXiv.2607.18274 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 243 words
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