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This study challenges the assumption that refining goal representations is critical in offline goal-conditioned reinforcement learning, finding instead that state representation quality is the primary bottleneck for performance. By demonstrating that simple random Fourier positional encodings significantly boost success rates on difficult navigation tasks, the research offers a practical pathway to improve agent efficiency without altering objective functions or map information. These findings provide valuable direction for researchers focusing on representation learning and algorithmic optimization in reinforcement learning environments.
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Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?

arXiv2 min read

arXiv:2609.39901v1 Announce Type: cross Abstract: Goal-conditioned reinforcement learning (GCRL) relies heavily on how target goals are represented to the policy. While recent methods encode goals via temporal distance, occupancy, or controllability, it remains unclear how much downstream performance actually depends on representation quality. We study this in offline GCRL by constructing an exact temporal-distance goal representation in deterministic mazes. We then systematically corrupt its geometric quality while keeping the downstream learner fixed. Across OGBench navigation tasks and two algorithms, large changes in goal-representation quality produce almost no change in performance. However, applying the same interventions to the agent's current state more than doubles success, revealing the state pathway as the true bottleneck. Building on this insight, we show that simple random Fourier positional encodings substantially improve performance on the hardest navigation tasks without map information or objective modifications. Overall, our findings suggest that in state-based offline navigation, improving how the agent's current state is represented matters far more than refining the goal representation. Code will be released soon.

Title:Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?

Abstract:Goal-conditioned reinforcement learning (GCRL) relies heavily on how target goals are represented to the policy. While recent methods encode goals via temporal distance, occupancy, or controllability, it remains unclear how much downstream performance actually depends on representation quality. We study this in offline GCRL by constructing an exact temporal-distance goal representation in deterministic mazes. We then systematically corrupt its geometric quality while keeping the downstream learner fixed. Across OGBench navigation tasks and two algorithms, large changes in goal-representation quality produce almost no change in performance. However, applying the same interventions to the agent's current state more than doubles success, revealing the state pathway as the true bottleneck. Building on this insight, we show that simple random Fourier positional encodings substantially improve performance on the hardest navigation tasks without map information or objective modifications. Overall, our findings suggest that in state-based offline navigation, improving how the agent's current state is represented matters far more than refining the goal representation. Code will be released soon.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI)

arXiv:2609.39901 [cs.LG]

(or arXiv:2609.39901v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.39901 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 268 words

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