aiqbench analysis
This research advances distributed constraint optimization by integrating online learning algorithms with an iterative pricing framework to solve massive-scale satellite scheduling tasks. By decomposing the problem into high-level allocation and local sub-optimization, the method achieves near-optimal performance that significantly outperforms existing baselines in fulfilling observation requests. The work demonstrates a practical pathway for applying game-theoretic equilibrium concepts to real-world decentralized AI systems with limited communication bandwidth.
Distributed Constraint Optimization via Online Learning and Iterative Pricing with Application to Large-Scale Satellite Scheduling
arXiv:2607.25835v1 Announce Type: new Abstract: Distributed constraint optimization problems (DCOPs) provide a popular framework for distributed decision making under limited communication, but many real-world instances are too large to solve monolithically. We address this challenge from two complementary directions. We revisit the connection between DCOPs and potential games, and adapt modern online learning algorithms for equilibrium finding to DCOPs. We show that these algorithms are competitive with representative incomplete DCOP algorithms. We then turn to decomposition frameworks for large-scale DCOPs, motivated by large-scale decentralized satellite scheduling. We propose a new framework that separates a DCOP into two interacting subproblems: a high-level meta-DCOP for task allocation, and independent local optimization problems for scheduling. To couple the two levels, we develop a novel iterative pricing method that updates the meta-level utilities using feedback from the local optimizers. Combining our online learning methods with our iterative pricing framework, we obtain near-optimal performance on real-world decentralized satellite scheduling problem instances, fulfilling over 99% of observation requests compared with 87% for state-of-the-art baselines.
Abstract:Distributed constraint optimization problems (DCOPs) provide a popular framework for distributed decision making under limited communication, but many real-world instances are too large to solve monolithically. We address this challenge from two complementary directions. We revisit the connection between DCOPs and potential games, and adapt modern online learning algorithms for equilibrium finding to DCOPs. We show that these algorithms are competitive with representative incomplete DCOP algorithms. We then turn to decomposition frameworks for large-scale DCOPs, motivated by large-scale decentralized satellite scheduling. We propose a new framework that separates a DCOP into two interacting subproblems: a high-level meta-DCOP for task allocation, and independent local optimization problems for scheduling. To couple the two levels, we develop a novel iterative pricing method that updates the meta-level utilities using feedback from the local optimizers. Combining our online learning methods with our iterative pricing framework, we obtain near-optimal performance on real-world decentralized satellite scheduling problem instances, fulfilling over 99% of observation requests compared with 87% for state-of-the-art baselines.
Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT)
arXiv:2607.25835 [cs.AI]
(or arXiv:2607.25835v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2607.25835 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 263 words
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