Skip to content
aiqbench takeAI Research

aiqbench analysis

This research introduces Direction-Conditioned Policies (DCP), a refinement of Contrastive Reinforcement Learning that leverages geometric information from the critic to improve online goal-reaching performance. By conditioning policies on waypoints in representation space, the method achieves higher success rates and better path geometry across multiple navigation and manipulation tasks without requiring explicit planning at deployment. The study highlights how exploiting latent space structure can overcome exploration limits inherent in standard contrastive approaches.
Source coveringarXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Direction-Conditioned Policies for Online Goal-Conditioned Reinforcement Learning

arXiv2 min read

arXiv:2610.05087v1 Announce Type: cross Abstract: Contrastive Reinforcement Learning (CRL) learns representations that estimate goal reachability, yet its policy remains conditioned on raw goals and therefore does not directly exploit the geometry encoded by its critic. We introduce Direction-Conditioned Policies (DCP), a method built around a small modification to CRL: DCP selects previously visited states as waypoints during online training and conditions the policy on their direction and distance in representation space. At deployment, DCP applies the same interface directly to the final goal, requiring neither waypoint selection nor planning. Across nine navigation and manipulation tasks, DCP attains higher final success rates than CRL on seven tasks and spends more time near the goal on seven. Controlled maze experiments further show that DCP captures shortest-path geometry more accurately and that the supplied direction causally influences the actor's behavior. We identify waypoint coverage and ranking as limits to exploration, and show that learned candidate generation improves goal reaching in two controlled mazes.

Abstract:Contrastive Reinforcement Learning (CRL) learns representations that estimate goal reachability, yet its policy remains conditioned on raw goals and therefore does not directly exploit the geometry encoded by its critic. We introduce Direction-Conditioned Policies (DCP), a method built around a small modification to CRL: DCP selects previously visited states as waypoints during online training and conditions the policy on their direction and distance in representation space. At deployment, DCP applies the same interface directly to the final goal, requiring neither waypoint selection nor planning. Across nine navigation and manipulation tasks, DCP attains higher final success rates than CRL on seven tasks and spends more time near the goal on seven. Controlled maze experiments further show that DCP captures shortest-path geometry more accurately and that the supplied direction causally influences the actor's behavior. We identify waypoint coverage and ranking as limits to exploration, and show that learned candidate generation improves goal reaching in two controlled mazes.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Robotics (cs.RO)

arXiv:2610.05087 [cs.LG]

(or arXiv:2610.05087v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.05087 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Full text under the publisher's open licence · 254 words

Related coverage